The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.

Report RSS TK is not dead!

It's really not. Progress has just been slow. Very slow. Almost motionless.

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So, its been some time since an update and no doubt there are some wondering whats going on and others that probably think TK is a dead mod. Its not. Development has been painfully slow due in no small part to me building a new system a little over a year ago that has had far more teething problems than I anticipated so I couldn't settle back in. Hopefully soon I will buy yet another motherboard (went through 5 X370 boards, none of them have been particularly good) which hopefully will be far better, going X470 Fatal1ty K4 this time after which I should be able to start getting on with modding again. There won't be any release though until I'm certain every edited (and possibly new level) is 100% bug free and I'm happy with it because level building with the X-Ray SDK is a monotonous process at the best of times. Despite a much longer down time than planned TK did have quite a lot of work done to it, edited levels have many more physics objects added, as well as the levels having a much darker tone about them (eg; hints of betrayal, massacres, etc) which for now I plan to leave at just the set pieces and let players imagine their own stories. Speaking of stories there is also a lot of content that has been rewritten if the team members are still alive who started that work I'll see about getting that finished and included as well. There was also of course extra work done to textures, refinements, improvements, completely new textures, etc that I made so everything looks as nice as possible and fits within technical limitations, new renderers have / are being worked on and lastly I also have a faster drive now which should speed up work with the SDK so..yay there too. Only a mechanical drive though as the SDK is a pig making constant temp files for every tiny change I won't ravage one of my SSDs with writes like that.

If there is anyone out there who wants to lend a hand with level design / editing, implementing new tasks, even whole new sub-plots and stories and particularly anyone who could do some mesh smoothing in Maya or 3DS Max for existing NPC and mutant models to spruce them up do get in contact.

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Drag0
Drag0 - - 764 comments

What the hell is this? I dont remember this.

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slipkid69
slipkid69 - - 1,335 comments

This is great news I was hoping for some information about this project. Keep up the good work KET.

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