The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.

Report RSS TK 2.Zero: Singularity beta 16-05-11 Patch #2

This patch will apply the final visual touches to TK 2.0 : Singularity as well as completing the weather system, replacing or enhancing textures and tweaking some things. There is no need to apply the first beta patch before applying this patch as it contains all fixes of the first patch as well. There should not be a need to start a new game with this patch either.

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This patch will apply the final visual touches to TK 2.0 : Singularity as well as completing the weather system, replacing or enhancing textures and tweaking some things.

Changelog:

- Completed weather system
- Tweaked wood textures
- Tweaked weapon textures
- Other tweaked textures
- New high resolution foliage textures
- New textures for P220, FN-F2000, Rocket Launcher, Beretta, Groza and more
- Changed bullet ballistics
- Tweaked spawn rates

There is no need to apply the first beta patch before applying this patch as it contains all fixes of the first patch as well. There should not be a need to start a new game with this patch either.

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