The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.

Report RSS The Zone calls to me...

Lets talk Singularity, the future, and where things are heading.

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Hello Stalkers,

It has been some time since we talked about whats going on so heres the deal; A 2019 Singularity build is in the works the patch I was going to release around christmas has turned in to a full blown update for various reasons including me simply being able to generate higher quality assets and doing a lot of bug fixes for the 2016 build which unbeknown to me until a week or so ago I completely ballsed up inadvertently uploading an experimental transitional build which as you might have guessed already.. did not work very well at the time. The 2019 build will include new textures, new normal and parallax maps, bug fixes, perhaps a mutant never before seen..., shader updates, and a whole host of other tweaks and improvements I might run in to that need addressing I'll also at long last be focusing on including that blowout I made a demo video of like what, 3 years ago now? Development can be very slow when you are doing 90-95% of the work yourself.

That nicely brings me on to the second part of this update. So far I have sunk a good 12 years in to X-Ray, SoC, and singularity giving it the love and attention it deserved to get from the devs but never did however for Singularity to become what is envisioned for it some extra hands on deck would substantially help speed up the development process and get the mod finished.Even if you are not necessarily experienced in these areas but are willing to research and learn as you go thats fine too.

The people that are needed are; Scripters, people good at working with the SDK to edit and build levels, 3D modellers, and someone willing to overhaul SoCs DX9 renderer. If I ended up doing most of these things myself it would easily take several more years I'm trying to get things done in a lot shorter time frame than that.

I think that covers everything for now. Don't get eaten by Burers or have your veins sucked dry by Bloodsuckers. Also, if anyone has a helicopter that would be super I''m currently in an abandoned barricaded house with zombies trying to get in to eat me and I'm running out of ammo.


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slipkid69
slipkid69 - - 1,335 comments

Great stuff looking forward to it. Not holding my breath however. ;)

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ketxxx Author
ketxxx - - 1,287 comments

The build will come, I just have the same mantra as CDPR; "when its ready" ;)

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PsyWarVeteran
PsyWarVeteran - - 1,860 comments

I wonder what the "never before seen" mutant is, is it based on design docs?

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ketxxx Author
ketxxx - - 1,287 comments

Lets just say something the game never should have been without.

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LVutner
LVutner - - 766 comments

Hmm. I think i can help with R2 renderer.
Feel free to drop a message on discord (LVutner#7259).

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ketxxx Author
ketxxx - - 1,287 comments

Awesome! Friend request sent.

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