The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.

Report RSS The Singularity invades Youtube...

Singularity now has one of them there 'tube channels for digital stuffs.

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Well, things are certainly progressing quickly at the moment. I set up a Singularity youtube channel, there you will be able to find all the latest tech tests, developer runs, and whatever else we think of in video form for you all to oogle and comment on. Part of what makes Singularity special isn't just the minds developing it but the feedback from the people interested and those who play the public release beta builds. Right so let's have some linkage.

...and to whet your appetite a bit here is a short demo video of me reenacting "that robocop scene", while also testing a few new engine features. Theres also a bit of an easter egg in this video, I'll give you all a hint so as not to make it too hard to figure out; You already hold the answer. Do let us know here or in the youtube comments those of you who work it out.

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WastedSky
WastedSky - - 631 comments

Any plan to update hands and weapon models? Vanilla models are awful. :l On the other hand, the mod graphics are incredible, maybe the DoF needs a bit of tuning tho, great job!

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ketxxx Author
ketxxx - - 1,287 comments

Hand and weapon models will probably be updated doing so will just be rather a lengthy task as vanilla weapons are heavily customised and all of those changes would need to be ported in to SRP.

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slipkid69
slipkid69 - - 1,335 comments

Really good videos and the game looks great.
DOF, in game nice effect well done.

For me personally though things like, DOF, Vignette, Lens Flares etc. are to some degree simply pointless eye candy.

I am hoping that once the project is complete and released there will be an option to disable DOF.

Keep up the great work, KET, much appreciated.

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ketxxx Author
ketxxx - - 1,287 comments

The options to disable features are already there, a simple toggle and its gone ;)

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