The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.

Report RSS Progress Report

I know its been a long time since an update but this is a fairly big one so thought I'd make it a news update rather than just some screens.

Posted by on

So, no doubt you all want to know how SIN is progressing. Truth be told there isn't enough of us to regularly post updates we are stretched thin so if anyone wants to be a playtester, upload content to the youtube channel, etc, then drop a message. As for progress itself that has been full steam ahead the last few days cleaning up a lot of old vanilla and SIN issues, implementing new things, balancing gameplay (which probably still needs tweaking) laying some groundwork to add some levels, and generally making sure everything fits perfectly and nothing is particularly disjointed. I promised everyone the most beautiful version of SoC you'd ever play and I plan to keep my word on that, which brings me to the most recent substantial change.. every light source in every level being converted to be fully dynamic. You can view the below video in HD on the youtube SIN channel and should be considered early aplha testing but there doesn't seem to be too many bugs or issues to progressing to beta and final stages shouldn't take long, and yes, I actually touched wood after typing that because this is X-Ray.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: