The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.
I never did like the cartoon-like look of the original texture so I completely overhauled it being very careful to copy the exact look of what this particular Mosin Nagant model looks like in real life.
that sight seems frame seems too tall, otherwise looks great
Only slightly, if any at all. It was meant to allow the operator to still use the iron sights.
The white metal parts are too shiny. Otherwise perfect.
I might tweak the "shiny bits" of the rifle but I took some creative license there to have those parts react to lighting in-game to make the rifle look much nicer. You guys don't really want a Mosin Nagant texture like Lurk uses do you where it looks like the entire texture has been coloured in with a crayon :p