The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.

Add media Report RSS "new" garage texture (view original)
"new" garage texture
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Lоnerboner
Lоnerboner - - 8,303 comments

Kinda grainy and repetitive, no? :/

Try creating some variation in the texture :)

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cosmonaute
cosmonaute - - 74 comments

Yes it's a bit too much IMO...

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ketxxx Author
ketxxx - - 1,289 comments

Its an old, steel, flat-pack DIY garage, heavily weathered by rain and radiation. Grainy is what its all about. I was going to add specific doors to the texture, but you can't do that due to the way X-Ray tiles the texture :/

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cosmonaute
cosmonaute - - 74 comments

But there are too many pattern repetitions too...
Ideally you wouldn't notice the way textures are tiled; now you can.

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ketxxx Author
ketxxx - - 1,289 comments

It's the way X-Ray tiles some textures, theres no avoiding it in some cases. Thats why even some vanilla textures in the game look so generic. One great example of such would be if you look at the vanilla garage texture and compare it to the one in this screenshot. If it really bothers people that much I could change the roof part of the texture to make it look less samey, but actually adding proper doors to the texture like I wanted to do is impossible because of how X-Ray tiles the texture in this case.

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Description

I wasn't sure if I needed to replace these textures in the beginning as they were some of the VERY few vanilla textures that actually looked alright. Then I figured hell with it.