The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.

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Add media Report RSS More refined water effect (view original)
More refined water effect
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CelicetheGreat
CelicetheGreat - - 247 comments

So was Meltac involved with OGSE? A lot of these features were showed off for the latest version of OGSE, but now Meltac apparently has a shader mod that does a lot of the same neat features such as the cam water and puddles.

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ketxxx Author
ketxxx - - 1,289 comments

You would need to ask meltac that, I'd guess OGSE probably borrowed some of his stuff and vice versa.

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Theres technical difficulties me and meltac are going to try and work out with this effect still, but the fundamental settings are now refined so I figured I would show some screens of that at least.