The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.
Stumbled into these making some final tweaks before the playtesters get the latest build
Hooooaaaaaaa!
Such heaven!
Look buddy, the skie, the suuun!! :D
Marked, you assh*le, someone stole our tent D:<
lol :D Theres more eyecandy in the works still guys I'll be refining and integrating meltacs latest shaders in the near future. From what I hear from meltac with refinements SoC can pretty much look like a DX10 engine with the effects hes added.