This is result of my Ambient Occlusion shader. I was added new feature to render called render_mode. This command allows you to switch the rendering display: diffuse (textures only), roughness/metalness maps, result of lighting and result of Ambient Occlusion shader. If you don't know what is AO read about it in google :D
Well, sorry, I'm a newcomer, pretty much of this is new for me, also, I'm not english speaker, that mixed with programming slang make it even harder to me.
nice!
For night vision?
I think it's the textureless view of the map, so you can see how much detailled it is, well, I think...
This is result of my Ambient Occlusion shader. I was added new feature to render called render_mode. This command allows you to switch the rendering display: diffuse (textures only), roughness/metalness maps, result of lighting and result of Ambient Occlusion shader. If you don't know what is AO read about it in google :D
interesting, can't wait to see how stalker looks with the new rendering mode.
Well, sorry, I'm a newcomer, pretty much of this is new for me, also, I'm not english speaker, that mixed with programming slang make it even harder to me.