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A few things to make the mod better (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R.: Last Day : Forum : Suggestions : A few things to make the mod better) Locked
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Jan 17 2018 Anchor

Last Day Ver 1.3

Hey I wanted to start off by saying that I have extensive test and play time with most CoC mods and this one is very good. I love many of the new aspects and other additions you've made. I just wanted to address a few things that will make this mod #1 on the CoC list imo.

A Life:

I downloaded the updated A life file and chose Full Simulation optional. I still don't see NPC's utilizing ENTIRE maps. It still comes down to them going to the main spots which makes battles predictable. Also I noticed they are roaming like you said for offline combat, but more often than not I get to the area and the battle is always over, leaving me with a constant late to the party feeling. If you can some how get NPC's to smartly group and have the ability to spread out within a map and keep a certain distance from each other to help with actually being able to occupy weird locations on a map, then you'd be the first mod who has done this. It would make battles so much more amazing to actually have to check and prepare for almost any place you wander on a map. I realize you can't have each and every map completely filled with opposing factions because that would be ridiculous, but I think you get what I'm saying. Some easy examples are cordon and garbage. Literally no action going on with 95% of those maps is kind of a disappointment as they are SO LARGE! Something to think about maybe. I know this probably won't happen, but Alife using the underground would also be a first and amazing addition. The labs and other dungeons would be given life again if NPC's would able to freely roam them at will. And one last thing is to please add all out warfare / every faction for themselves to the options. I hate being friendly towards a faction that is friendly towards another that I'm an enemy to. It leads me running into town to die alot of times or accidentally shooting my friendly faction while trying to weed out the non-friendly ones.

Traders:

Allow traders to accept all trade items when selling. It gets annoying having to run back and forth to different traders just to unload loot. It's pointless and should be rectified. Please add an option for Bar man in Rostok to sell EVERY weapon in the game. I can't even get my various friendly traders to switch up their inventory weapon wise. No matter what reputation they always sell the same stuff. I think an easy fix is just to have Bar man sell all the weapons in the game and just bump up the price a bit. 100-200% all brand new. Being stuck with the small variety of whatever faction you choose can be neat in that finding weapons becomes a treasure hunt, but the reality sinks in when you have over 30 hours of game play and you realize you just aren't going to find about 50% of the usable weapons in the game unless one NPC could possibly sell them all.


Stashes:

My only complaint with this is half the stashes that show up on the PDA are impossible to get. I've had situations where I'm right on top of them and there is nothing on the ground or above me. I've also had times when the stash is there, but static shrubbery like bushes or tree branches block the stash from all possible angles to be opened.


Conclusion:

I think the mod is amazing and wanted to thank you for taking the time to read this. Hopefully some of these things can become possible in the mod. Thanks.

Jan 18 2018 Anchor

Agree and have the same experience.

Sep 18 2018 Anchor

A Life - … I think you can turn up the spawn rates in your options menu. Would be cool if there was "more going on" underground. But I don't spend much time down there anyways so … I'm no expert.

Traders - I like the idea of more items being "sellable" but … not really feeling the idea of one trader having everything. I suggested the idea of an "Item of the Day" type rotating list of hard to get weapons that could be available from friendly traders for a premium. I've played hundreds of hours and never seen a bunch of weapons that are requested by NPC's … It makes sense that each faction has access to different weapons, and it gives you an incentive to experiment with the "disguise" system and rank up with different faction. I just found a Bandit Mercenary outfit and spent 26,000 to fix it up so I can work towards accessing their wares.

Stashes - I've only run into two stashes I couldn't find. One is in the middle of the Duty base, and one was off in the fuzzy part of the Cordon make North-West of the military base, but they may have been removed because I haven't encountered them in this playthrough. Remember that there are a lot of underground areas and they can mislead you into thinking that a stash is "impossible." … it's happened to me … even recently in Jupiter by the train station … snooped around and there was an underground area that I'd forgotten since playing the original games.

Anyways … Good feedback :)

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