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Is it possible to modify the camera look and gun aim direction to be separate? (Games : S.T.A.L.K.E.R. Shadow of Chernobyl : Mods : STALKER Complete 2009 (2012) : Forum : General Discussion : Is it possible to modify the camera look and gun aim direction to be separate?) Locked
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Mar 15 2013 Anchor

Hi ModDB,

I'm getting nostalgic for STALKER, having played it years ago. I just downloaded the Complete-2009 mod.

I've been working on a head-tracking, and also a cross-trainer based controller (running on cross-trainer = running forward in-game), mainly designed for playing ArmA-2 / Day-Z, but STALKER is on my list of games I want to tackle once I get the kit put together.

What I want to know is, can anybody give me an idea of how difficult it would be (for a software engineer with a games programming degree) to modify the camera set-up in Stalker? I want to be able to have the look-at direction and the gun aim direction as separate inputs.

The three ways of doing this that I can think of are either using some feature in the game, such as an independent look-at (which I can't recall from when I last played, or find in the control scheme now), modifying the game code itself to add this feature to the camera (which I presume is closed-source), or modifying the rendering settings to render a very wide FOV, and then adding my own program which grabs the output from the GPU screen buffer and then rotates it around based on the head-tracking pose.

I'm a pretty lazy programmer, and the above options are ordered by complexity. If anyone knows of an independent-look possibility in the game, or whether anyone has tried to modify the camera code itself, I would be interested to hear!

I cant wait to get back into STALKER, even without head-tracking,
Matt

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