Call of Misery started as an unofficial port of Misery 2 to Call of Chernobyl but has since gone on to add its own features and changes. There are now many addons for CoM itself, most of which are released in Russian. This mod has CoM and some of the popular addons for CoM along with some of the translations for them. Credit will be given in each mod and addon to the creators and translators.

Post news Report RSS Post-Release. Progress report

Quick summary of the history of Call of Misery, followed by the first English announcement of the "post-release" version, clarifying the current situation.

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Prelude


Call of Misery is a project based on Call of Chernobyl, aimed to combine the freedom of its platform and the features of Misery mod (version 2.1.1). It was released to public by Lanforse on the 25th of October, 2016. At first, it came out in Russian language and a few days later, Junx released his initial version of English translation, which later became more refined thanks to the efforts of v1ld. Development and polishing of the original project took several months, until its final version named "1.0d fix2" was released in the February of 2017.

Over time, in parallel with CoM, something else began to emerge and multiple people joined the development team. Initially, it was just a set of some engine features, which were later planned to be merged with Call of Misery. Rain over a helmet's visor, separate slot for a pistol, new abilities of Controller and Pseudogiant, integrated SweetFX's shaders, inventory belt for ammunition — all this could be seen in posted videos here or on Lanforse's Youtube channel.

post_release 1

However, the goal of Call of Misery was to port Misery 2.1 onto Call of Chernobyl, and any extra additions were simply contradicting this idea. As a result, it was decided to make use of the aforementioned features in the new project under a temporary title "post-release". There were no creative limitations and time restrictions, therefore it was impossible to talk about any release date. To avoid teasing people beforehand and not giving false hopes and expectations, the entire development was conducted in stealth mode, and the only information that was available to the public so far is those old videos and statements in the official VK group with a "work is progress" pattern.

Post-release


So, what exactly is this temporarily named "post-release" project? Post-release is a modification based on Call of Misery, reflecting its own vision of a free-play type of gameplay the world of S.T.A.L.K.E.R. can provide. Do not expect the presence of any distinct plot, do not wait for ample amount of text lines and voiced dialogues, do not anticipate stunning animations, millions of polygons per weapon and super-realistic textures. As in CoM, in the new project you will have to live and survive, placing yourself in the shoes of a poor stalker, who is experiencing all the rough going on the territory of the Chernobyl Exclusion Zone. Searching for a decent and reliable firearm, counting each bullet you have left. Looking for stashes and crates in hopes to find at least something useful. Performing deadly tasks, a reward for which may not make up for the losses. Cursing, because the charge of your flashlight has suddenly ended, you have no extra batteries left, the nearest trader is far behind, and ahead there is only ruthless, impenetrable darkness of the Zone. Gameplay — that's what the main focus was.

post_release 2

The second development direction was the visual component. Some people would probably think "oh, I get it, just a texture-pack and some HD models were slapped in", but no. Locations and their content, weather and lighting, shaders and a new system of ambient particles — this is an incomplete list of what has been subjected to changes. Since this is no longer Misery, there was a small (but easily noticeable) shift in style. Some just waited for this, and some might not like it very much... Well, what can you do about it? The burden of porting another mod has long been gone, any obligations do not exist in this equation and therefore any liberties in creating are now permissible. Answering in advance - the release date has not been set in stone yet.

post_release 3

Game engine is a greatly modified version of CoC OpenXRay. It does not correspond to any particular version of Call of Chernobyl, be it 1.4.16, .22 or 1.5, but it contains all those innovations that Lanforse and his team found interesting for the project — body wallmarks, NPC animations, numerous error and bug fixes. Some things may coincide in their functionality, but differ in technical implementation. Backpacks, inventory slots, cloud shadows and some others were developed in parallel and independently of Call of Chernobyl.

Will there be any features from Misery 2.2? No, most likely there won't be any due to certain reasons. Moreover, the post-release development team didn't find anything strongly appealing in the 2.2 patch itself. Because of that, it was decided against to use anything from Misery version 2.2.
Will other modifications, features from other projects or ideas be included? The answer is yes. NLC, Autumn Aurora, Absolute Nature, MLR, various shader addons to SoC, multiple texture packs and others... They all affected the development in a positive way.


Thank you to all those who supported and enjoyed this mod. Those, who still play, discuss and share their impressions of the game. Those, who with the help of their talents and creativity allow this game to breath and evolve. And finally, thanks to the people who created S.T.A.L.K.E.R.

Post comment Comments
v1ld Creator
v1ld - - 852 comments

Cool summary, thanks!

Reply Good karma+6 votes
Junx Creator
Junx - - 790 comments

Nice work :)

Reply Good karma+5 votes
ddeo
ddeo - - 39 comments

Can't wait!

Reply Good karma Bad karma+4 votes
MalfistheMerciless
MalfistheMerciless - - 86 comments

That helped alot.

Reply Good karma Bad karma+4 votes
mp5lng
mp5lng - - 7,996 comments

"the post-release development team didn't find anything strongly appealing in the 2.2 patch itself.". Wow, that was quite a statement, you think Misery 2.2 is just another 2.1.1 with quick fixes, you thought wrong, very wrong.

Reply Good karma Bad karma+1 vote
bi0nicman Author
bi0nicman - - 249 comments

You misperceived the statement. No one said they think that "Misery 2.2 is just another 2.1.1 with quick fixes". The statement "didn't find anything strongly appealing" does not equal "didn't find much of a difference between 2.1.1 and 2.2" and specifically in the context of the article, there's huge difference between these two.

Reply Good karma+4 votes
The_Preacher
The_Preacher - - 820 comments

I agree - no offense to the makers of this mod , but I will ( very probably ) skip it . I do find some things introduced in MISERY 2.2. as very important , even crucial . I will look forward mainly to official CoC-MISERY ( CoC 1.5 - MISERY 2.2 ) merge at one point .

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v1ld Creator
v1ld - - 852 comments

How did you go from your quoted string to the rest of your statement and its conclusions? Genuinely curious.

Reply Good karma+3 votes
Cricencio1
Cricencio1 - - 78 comments

I can't wait for this. I need updates!! Ahhhhhh!

Reply Good karma Bad karma+3 votes
bi0nicman Author
bi0nicman - - 249 comments

Soon™.

Reply Good karma+2 votes
Guest
Guest - - 691,393 comments

Hey there. Are you still working on the post-release version of this mod?

Reply Good karma Bad karma+1 vote
bi0nicman Author
bi0nicman - - 249 comments

Yes. Yes, people are indeed still working on it. More news are coming very, very soon.

Reply Good karma+3 votes
n0rie9a
n0rie9a - - 115 comments

could you please dont do the separate pistol slot, thats just pointless and maybe make it a binoc slot?(never liked when equipped stuff is visible in the inventory).impatiently waiting for dead air - great job .

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