The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

(READ DESC, INSTALLATION CHANGED) Adds sounds and animations for some movements such as jumping, sprinting and moving while prone. Conflict-free, MCM support.

Preview
[Opt.DLTX] MoveEffects & AlmostTrueProne BETA Up.5
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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

If you've just downloaded the latest Update 5 - please redownload, made a few small fixes (removed the leftover debug print and fixed one of the default MCM values that I forgot to change). Sorry about that!

ui_st_comment_reserved_phrase_1

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

Changelog (highlights, details in description)

UPDATE 5 (April 22): FDDA compatibility, True Prone module, FOMOD installer
UPDATE 4 (March 23): new sprint anim, crawling aim fixes, working freelook and weapon drawing when crawling/sprinting, other changes
UPDATE 3 (March 20): Crawling fixes
UPDATE 2a: MCM hotfix, removed console spam
UPDATE 2: MCM support, improved crawling anims, a few possible fixes

Thanks everyone who shared their feedback and bugreports!

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[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 607 comments

But why Slow Light from the HL2 OST? I got u there bud

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

HL2 OST is really 10/10. That's from the game, didn't do any editing with this video - don't remember where it did I get it from though, maybe one of the addons here. It's been a long time since I touched music in my mod setup

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Jumping_Hunter
Jumping_Hunter - - 106 comments

Oh my god, i was waiting for it. Gonna try it out now!
But now i have a question: if you was able to "insert" some animations in the first person, is it possible for you to change the third person animations from default ones to the ones that NPCs use? I mean, the 3rd person stand, walk, run and sprint, crouch and etc. Is it possible?

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

That's a whole different thing from what I know - not sure if it's possible without engine modifications. 1st person anims are relatively easy to manage because there are special functions like game.play_hud_motion(), but I dunno what's about the 3rd person anims

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TacoWithChela
TacoWithChela - - 306 comments

it seems like is a whole different thing, probably yes, it need some type of engine modification or maybe just maybe is easy as just editing some animations files?, who knows, better ask the devs on discord before doing anything that could broke the game tbh.

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Jumping_Hunter
Jumping_Hunter - - 106 comments

I was afraid of this, but anyway, your mod is a huge booster for atmosphere and immersion in anomaly, good luck with todo's!

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ST0NER
ST0NER - - 212 comments

Is possible MCM to set the volume?

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

Not yet, going to add mcm support in the next update which will hopefully happen soon. You think sounds are too quiet/loud?

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ST0NER
ST0NER - - 212 comments

You think sounds are too quiet/loud?

In principle seeing the video, Loud... But in Game is better to have the possibility to regulate it.

going to add mcm support in the next update

Groovy!

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ShabbyPirate
ShabbyPirate - - 22 comments

Awesome start, very cool additions already
in my opinion,
The sounds added on crouch and lean are cool for a few seconds, but they are a bit much especially in the case of leaning.
Its been best to holster weapons when crawling as most of them flip backwards, and the knife is through my hand :p
Very much enjoyed this, already a great quality for your first addon, thank you for sharing

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

Thanks for your feedback! Yeah, some weapons might behave strange with it, I haven't found a better way for now. Maybe I'll add an option to hide the weapon while crawling.

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Keshash
Keshash - - 81 comments

Very cool mod, thank you for the effort! The only thing that looks a bit off is the crawling animation with a rifle in hand. Perhaps, rotating the weapon could help. Here's an example of crawling animations that look really good imo:

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TacoWithChela
TacoWithChela - - 306 comments

indeed, only odd thing is that animation it seems like the rifle is just clipping through the ground but in general this addon is an nice addition to anomaly animations!

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

Yea, there's definitely room for improvement xd

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TacoWithChela
TacoWithChela - - 306 comments

nice to hear it from you, i will try it anyways, also expecting that new improved animations soon™

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

For now my experiments with rotation/position didn't do anything but there's gotta be something that'd work. Don't forget these are seamlessly repurposed vanilla animations which definitely weren't supposed to be used like that :D

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TacoWithChela
TacoWithChela - - 306 comments

My man just beat EFT animations lmao, Also 100/100 this is a must have addon

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

Whoa...-...I'm downloading this as we speak.

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explorerbee
explorerbee - - 38 comments

The animations look very interesting. A little more polish and it will be generally cool.

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]{oNtrAst
]{oNtrAst - - 261 comments

Oh. My. God... You're doing great - keep going! I'm really looking forward to the opportunity to hone the animation of crawling with a weapon in my hands, as advised by previous commentators.

P.S. Is this compatible with food and drink animations?

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

Thanks!
It's compatible, but food and drink animations may interrupt the movements animations (sprinting with empty hands, for example), but nothing game-breaking based on my tests

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be‎rtㅤ
be‎rtㅤ - - 125 comments

for some reason the left hand doesn't show during animations, also during prone animation i can still aim and shoot

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

Which exactly animations you're talking about?

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be‎rtㅤ
be‎rtㅤ - - 125 comments

pretty much any

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be‎rtㅤ
be‎rtㅤ - - 125 comments

it might be because i'm using animation replacers for some of the animations like the bolt ones and binoculars

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

I also have these replacers and I was unable to reproduce this so need more info. Does this happen after a specific action or right after you load a game?

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be‎rtㅤ
be‎rtㅤ - - 125 comments

no it happens all the time

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be‎rtㅤ
be‎rtㅤ - - 125 comments

why not just make a custom anims folder in the mod with the default animations and just make the mod use those instead, also i figured out the issue, for some reason i downloaded bolt animations with binocular animations from Moddb.com and it hid the left arm, it was a mistake on my end

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

Okay, good to know it's fixed. For now I don't see a point of making a separate folder because all the used anims are purely vanilla so they're already in the game files

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Asshall
Asshall - - 50 comments

First of all, holy **** good luck with support ^^
Second, since I'm a ****, lemme add one thing to the burner :
Not sure of the cause (crawling with one handed weapons ? Switching weapons while crawling ?) but I tend to get stuck in the crawling animation as in it doesn't stop playing no matter the position.

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

Thanks for your support!
Yes, that's a known issue. I dunno how to fix it currently, sorry, so just try not to swap weapons while crawling for now xd
I'm prepping an update with MCM support, maybe an option to hide the weapon while crawling would do for now.

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Asshall
Asshall - - 50 comments

Sorry for the repeat, remove the comment at your leisure ^^
> maybe an option to hide the weapon while crawling
This might make things easier
If that doesn't do it maybe asking people who work a lot with anim can help. (maybe Feel_Fried) ?

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

No problem. Yea, seems I might need some advice from the masters

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TacoWithChela
TacoWithChela - - 306 comments

the new crawling animations are way more sick, thanks dude, also the running animations are a bit buggy so maybe a option in MCM for disable them may be cool :)

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YuriVernadsky
YuriVernadsky - - 428 comments

I dont have words to express how gratefull i am for this addon, i believe its every stalker dream these immersive details. 10/10!

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TacoWithChela
TacoWithChela - - 306 comments

indeed, must have addon right here

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TySG
TySG - - 110 comments

Very good work! Are you using any addon for the weapons position?

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

Thanks! I have EFT repositions but not for all the weapons I think

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

Wow updates already, way to go!.

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TacoWithChela
TacoWithChela - - 306 comments

hey man, im getting a lot of "prone_nogun_wpb_hidden_flag is nil" in the console, it seems like it has something to do with your addon, is not causing trouble related to crashes but i just wanna let you know, heres an screenshot.

Imgur.com

PS: tried to turn off your mod in MO2 and in the next startup the message vanishes so surely it has something to do with your addon.

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

Oh yes, thanks, that's just a debug print, forgot to remove

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sneakydud
sneakydud - - 334 comments

Awesome

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Grokitach
Grokitach - - 904 comments

It looks good, congratulations :D !

But I hope it doesn't generate "busy hands" issues (hands are locked in an empty state and you can't do anything until you reload your game), which is common with animations addon (like Food Drugs Drinks Animations)

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Reconboi
Reconboi - - 57 comments

yes, if somebody tests this and has this problem, please let us know.

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

I appreciate! Hasn't encountered this problem yet. Any idea why and when this could happen? Could be useful to know

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f4lcon1
f4lcon1 - - 35 comments

what can it conflict with? I have a crash when loading a test card through the debug menu.

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

Need to see the crash log, can't say anything without it. Maybe it's not even related to this addon.

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f4lcon1
f4lcon1 - - 35 comments

it crashes when this addon is installed, I checked it twice. I'll try to upload the log.

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f4lcon1
f4lcon1 - - 35 comments

compiling shader model_def_hq_2
compiling shader model_def_lq_2
- Default community setup: stalker
~ Player used debug mode!
!Smart terrains no longer spawn squad. This is applied to this playthrough while debug mode is active
g_game_difficulty gd_novice
g_hit_pwr_modif 1
g_dispersion_base 2
g_dispersion_factor 3
- Water deprivation | Enabled
- Sleep deprivation | Enabled
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...les/stalker anomaly\gamedata\scripts\move_effects.script:452: attempt to index global 'ui_mcm' (a nil value)
! [SCRIPT ERROR]: ...les/stalker anomaly\gamedata\scripts\move_effects.script:452: attempt to index global 'ui_mcm' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...les/stalker anomaly\gamedata\scripts\move_effects.script:452: attempt to index global 'ui_mcm' (a nil value)

stack trace:

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

Seems like you don't have MCM installed. I'd recommend to install it since it's really useful, but I'll add check if MCM is present to fix it, thanks for reporting

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f4lcon1
f4lcon1 - - 35 comments

does the presence of MCM affect the effect? understood. I just don't use it because I can change the settings directly in the MCM file

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

Just uploaded an update that should address it. Yes, with the latest update a few basic MCM options were added

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f4lcon1
f4lcon1 - - 35 comments

everything works, thanks for the addon!

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

if you still don't use MCM pls redownload, that fix didn't actually load the settings from the _mcm script. now it should be fine

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