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sentinel_deco
sentinel_deco - - 171 comments

dude, iam using your font mod for anomaly. which rocks. listen up, i was thinking if you can do one with jetbrains mono semibild or bold maybe medium? not sure which one fits but the semibold should do the trick. i tried it myself with bitmap fontbuilder and converted it to dds. the graff files i dont understand how did you do that?

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CryoManne Creator
CryoManne - - 65 comments

Bitmap fontbuilder exports tga and ini file with symbol widths.
Symbols are sticked to texture grid
Stalker uses ini files with symbol coords, lets call starting X coord x-start, starting Y coord y-start, and ending coords x-end and y-end:
symbol = x-start, y-start, x-end, y-end, like this:
048 = 0, 24, 13, 48

Next, I used MS Excel (or another table sheet ****) to calculate coords
Each row contains 16 symbols and 16 rows. You can divide texture size by 16 and you will get grid cell size.
First symbol always uses x-start=0, y-start=0.
Next symbol xstart = prev-x-start + x-grid-size.
Every symbol always use x-end = x-start + width and y-end = y-start + y-grid-size.

Every row (16 symbols) y-start adds y-grid-size and every 17th symbol uses x-start=0 again.

I hope I helped you :D

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