Are you a fan of Dawn of War's single player, but find yourself bored by the repetitive grind of most of the Soulstorm campaign? Are you looking for a more narrative experience than endless skirmish missions when playing as one of the many race mods available? If the answer to either of the above questions is yes, then this mod will be of interest to you. The Soulstorm: Strongholds mod unlocks all sixteen Dark Crusade and Soulstorm stronghold maps, allowing you to play them directly from the skirmish menu - cutscenes, objectives and all. More than that, though, it allows you to play using one of the many race mods currently available, in addition to the nine included with Soulstorm. Download and enjoy. :)

Add file Report Dawn of War: Strongholds [v1.5.3 patch]
Filename
stronghold_missions_ss_v1_5_3.zip
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Patch
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Kasrkin84
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47.06mb (49,344,208 bytes)
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702 (6 today)
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d556afe334e89cd1c6b3c1ff261be34d
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Description

A big update for v1.5.3, with several Soulstorm missions getting major overhauls, plus a whole raft of bugfixes and enhancements sprinkled across the mod. Ensure you have v1.5.0 installed first (the v1.5.1 and v1.5.2 patches are not required, but it won't hurt if you do have them already), then extract the contents of the zip file to your Soulstorm folder, overwriting files when prompted. Then run configure_mods.cmd (the file is within your stronghold_missions_ss folder), and the mod can then be run from the Game Manager on the Soulstorm main menu. As always, I advise you to consult the readme before you get started and if there are any problems just let me know. :)

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Dawn of War: Strongholds [v1.5.3 patch]
Comments
Roderic2014
Roderic2014

Thank you so much Kasrkin84

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Emperors_Fist
Emperors_Fist

May I ask why did you change the Chaos Lord model in Iseult? What led you to do it?

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Kasrkin84 Author
Kasrkin84

I just wanted it to not seem like Lord Carron was being killed by the player during the mission, so that his actual death in the ending cutscene would have more significance.

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Kasrkin84 Author
Kasrkin84

The Lands of Solitude actually has the same thing, with generic Force Commanders (the helmeted model) running around rather than Boreale.

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Gambit_1
Gambit_1

Excellent news brother K.
Strongholds never gets old - there is ALWAYS a new race and a new map to play. Endless variety!
And the consistency is now awesome. :)

TOP MOD.

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hell_looks
hell_looks

been checking everyday for something, finally the drought spell ended (lack of mods lately) thank you so much for your hard work sir!

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Psychoraptor13
Psychoraptor13

Hello Kasrkin84! I'm glad to see your new patch.And unfortunately I have to report an a new error on a "The Peninsula of Iseult". After about an hour of play, te game is crashed in fatal error. Played races - Legion of Dammned. I has not tested other races yet.

11:33:07.32 Lock of skin batcher failed. This is a sad day for skin batchers everywhere.
11:34:09.74 GAME -- SimulationController::Pause 0
11:35:50.10 SPOOGE -- 2553.00MB available texture memory
11:35:50.10 SPOOGE -- 2720.00MB available texture memory
11:35:51.48 GAME -- SimulationController::Pause 1
11:35:57.40 GAME -- SimulationController::Pause 1
11:35:57.40 GAME -- Ending mission (?)
11:35:57.40 GAME -- Resetting SIM...
11:35:57.40 MOD -- Shutting down Mod 'stronghold_missions_ss'...
11:35:58.65 SPOOGE -- 2720.00MB available texture memory
11:35:58.65 SPOOGE -- 2720.00MB available texture memory

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Kasrkin84 Author
Kasrkin84

Was this a Fatal Scar Error? If so, can you PM me the contents of your scarlog.txt file?

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Psychoraptor13
Psychoraptor13

It seems I could understand where there was an error trigger. It seems that the error occurs within 10-15 minutes after the destruction of the last temple.

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Guest
Guest

hello i was tryingto ativate i have al requiements unification, free ui bugfix mod all on their most up to date versions.But whenever i run the configure mods cmd it always tells that theres already a file with the same name or that the file couldnt be found already tried instaling and uninstalling themod multiple times to and still doesnt work

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Kasrkin84 Author
Kasrkin84

Uninstall the mod, then reinstall v1.5.0, then delete the following file: stronghold_missions_ss/data/attrib/ebps/environment/stronghold_bonus/
stronghold_daemons_stability

Then install the v1.5.3 patch and run configure_mods.cmd. This should hopefully fix things.

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LemonTreeModdb
LemonTreeModdb

Some how i can't get it to run."can't register the game" is the error.I tried running config,i said the mod was fine .Reinstall doesn't work,but i can still run the 1.5.2 patch,i just can't upgrade it to 1.5.3 even when i update straight from 1.5.0
Here is the what the configure mod say
----------------------------------------------------------
CHECKING FOR REQUIRED MODS:

Required mod found - Unification.

Required mod found - FreeUI.

Required mod found - Objective Points.

Required mod found - Bugfix.

CHECKING FOR OPTIONAL MODS:

Optional mod found - Adeptus Mechanicus Explorators.

A duplicate file name exists, or the file
cannot be found.
Optional mod found - Harlequins: The Dance Macabre.

Optional mod found - Witch Hunters: Adepta Sororitas.
------------------------------------------------------------------

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Kasrkin84 Author
Kasrkin84

Uninstall the mod, then reinstall v1.5.0, then delete the following file: stronghold_missions_ss/data/attrib/ebps/environment/stronghold_bonus/
stronghold_daemons_stability

Then install the v1.5.3 patch and run configure_mods.cmd. This should hopefully fix things.

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LemonTreeModdb
LemonTreeModdb

It work perfectly,thank you

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forealdo
forealdo

I don't know if this is happening to anyone else, but I keep crashing on the intro of The Dussala Precinct, when Stubbs starts talking about the city.

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Kasrkin84 Author
Kasrkin84

What sort of crash?

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TauCommander42
TauCommander42

Hello. Kasrkin84. I enjoy your stronghold mod well. But How did you edited that ethereal clones? I added new unit swordfish gunship and i can't clone it. I need your help Kasrkin84.

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Kasrkin84 Author
Kasrkin84

You need to create a new squad and entity for it. In data/attrib/ebps/races/tau/troops/tau_troop_clones and data/attrib/sbps/races/tau/tau_squad_clones are a bunch of clone entities and squads. You need to create one of these for the Swordfish Gunship. Look at the existing entries to see what changes you will have to make to the Swordfish clone files. There is also some information in this (it's the documentation used by the developers when making Dark Crusade): Mediafire.com

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TauCommander42
TauCommander42

Kasrkin84. Ye I did it. But when i opened that doc file i see there is written this help: (it needs to have all undesired squad extensions removed. You can refer to the spec here.) the world "here" was url link. It may shows me what i must do for it. BUT url don't work. I would be like if u tell me what i must to do. I did swordfish_gunship_squad_clone in data/attrib/sbps/races/tau/tau_squad_clones and swordfish_gunship_clone in data/atrib/ebps/races/tau/troops/tau_troop_clone. Still it say me invalid target: Becasue i simply did nothing. I just copied squad_clone_ext in swordfish_gunship_squad_clone and clone_ext in swordfish_gunship_clone. It's stilln ot enought need more help

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TauCommander42
TauCommander42

Ye got it. I've needed add _clone_sp not only _clone in attrib/sbps/races/tau/tau_squad_clones. now it work and I can clone it :). Thank you Kasrkin84 :)

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Kasrkin84 Author
Kasrkin84

There are some variables within the clone files that also need to be added/deleted/changed. You can look at some of the existing examples to see what I mean.

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TauCommander42
TauCommander42

Hello Kasrkin Kasrkin84 Where I can find option of targeting ability in fog of war (area what i don't see? for example orbital bombardmend can be targeted in invisible area.
And exorcist missile ability (sorry i don't remember name) can be targeted only in visible area like soulstorm or abilities of dark eldars. Where i can enable or disable it?
Also how i disable AI map hack like DE using soulstorm in invisible area or targeting melta bombs on invisible vehicle? :D Thank you for help. Also teleport without big mek when slugga boys come or cannoes use ability without faith recources and dark eldar soul abilites without soul recources. also when i owatch on dakr eldar ai like observer the harvested souls is ot displayed corretly. Even he harvest like 50 souls it show only 30. Thank you for help Kasrkin84

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