The aim of this mod is to add in the old locations from ShoC and Clear Sky, and to provide an enhanced and extended gameplay experience while (mostly) sticking to the vanilla storyline. At this point, the mod (v0.45 alpha)contains 37 locations total, approx. 200 weapons, lots of new armors, items, artifacts and anomalies.

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Lito.LV
Lito.LV - - 528 comments

Deathtrap - this word defines this screenshot.

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ruben6f
ruben6f - - 80 comments

and so does amazing.

This is a map that was removed from SoC right?

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boredgunner
boredgunner - - 2,068 comments

Yes, Generators.

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PentaSTAR
PentaSTAR - - 132 comments

Nice anomaly. It's new or existing location?

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smrtphoneusr Author
smrtphoneusr - - 794 comments

It's Generators from build 1935 (just noticed I mislabeled it as a SoC map in the features xD)

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Khold
Khold - - 712 comments

Very beautiful picture :-)

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chiffmonkey
chiffmonkey - - 440 comments

Please don't block off all those craters with anomalies, I can't be the only one that wants to go rampaging (or sneaking) through one. :)

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D.M.E
D.M.E - - 4,446 comments

I'm sure we will be able to find a way through some of them. Be it by sneaking or full charge rushing at it.

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Das_P0m
Das_P0m - - 539 comments

Can't wait to see this level on CoP engine filled up with npc's and mutants^^

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tykaller_
tykaller_ - - 242 comments

I believe that a gravitational anomaly placed there would be more lore-friendly, because with gravitational anomalies wouldn't be strange to see such terrain deformations. The ''cutted'' house in the marsh of CS made me post this :)

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DracoDraconis1000
DracoDraconis1000 - - 92 comments

I was more amazed by the bus with the sphere shaped cut-out in it because of a space bubble, while the buildings that intersected the bubbles weren't even effected

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SQ5000
SQ5000 - - 443 comments

Extraordinaire

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