The aim of this mod is to add in the old locations from ShoC and Clear Sky, and to provide an enhanced and extended gameplay experience while (mostly) sticking to the vanilla storyline. At this point, the mod (v0.45 alpha)contains 37 locations total, approx. 200 weapons, lots of new armors, items, artifacts and anomalies.
Deathtrap - this word defines this screenshot.
and so does amazing.
This is a map that was removed from SoC right?
Yes, Generators.
Nice anomaly. It's new or existing location?
It's Generators from build 1935 (just noticed I mislabeled it as a SoC map in the features xD)
Very beautiful picture :-)
Please don't block off all those craters with anomalies, I can't be the only one that wants to go rampaging (or sneaking) through one. :)
I'm sure we will be able to find a way through some of them. Be it by sneaking or full charge rushing at it.
Can't wait to see this level on CoP engine filled up with npc's and mutants^^
I believe that a gravitational anomaly placed there would be more lore-friendly, because with gravitational anomalies wouldn't be strange to see such terrain deformations. The ''cutted'' house in the marsh of CS made me post this :)
I was more amazed by the bus with the sphere shaped cut-out in it because of a space bubble, while the buildings that intersected the bubbles weren't even effected
Extraordinaire