Tired of the same old RTS? The same strategies over and over again in skirmish, even with most mods? well this Mod has a different structure than the norm and is 100% balanced, it brings a different feeling to the game than what is normally there and its a good feeling.

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An Alpha Version of Sk8sEAWmod2.0 has been released! There are a ton of new features and bug fixes in this patch, here's a little bit of a list. I hope you all enjoy this feature heavy update. I'd like to play it with online multiplayer, a 3vs3 would be awesome. Haven't had one of those in a long time.


+ Improved AI
The AI now spawns ships! They are still dumb, but they shoot back now!

+ command ship is mobile
What better way to blow up the enemy base, than to attack it with your own base?

+ Asteroid Mines have been upgraded
The people living on the asteroid don't like to be shot at, so they've armed themselves. But they still aren't very scary, can't even destroy a squad of Z95s. But they might get a few lucky hits?

+ Ships Added
Y-Wing and the Z-95; because they fought in the clone wars too.

+ Misc changes
- ARC170, ETA2 and V-wing have all been given the locking S foils ability.
- Ebon Hawk is now more expensive, and limited to 1 per player at a time.
- Some other balancing changes
- Lots of bug fixes, right now the worst known bug is that the mini map doesn't display enemy locations


Possible Future Gameplay Changes (2.0): Maybe a Tier 3? Will unlock the acclamator and potentially another clone wars era fighter?

Sk8sEAWmod has been released

Sk8sEAWmod has been released

News

Sk8s mod is has finally been released. Download it now to be a part of the first battles. It is vastly improved over the beta test done on 328 and it...

Update on tester V3/Release Date

Update on tester V3/Release Date

News

After waiting for people to download V2 for 2 days I decided it was time to start on V3...

Republic mod

Republic mod

News

The mod which was originally a couple of extra fighters and a small capital ship is now planned to become a full mod..

Installing the mod

Installing the mod

Starting a mod Tutorial 2 comments

To install the mod, start by simply extracting the files, which can be done by right clicking on the zip file...

RSS Files
Sk8sEAWmodV1.98

Sk8sEAWmodV1.98

Full Version 1 comment

Very excited to be able to release this tonight. There are a ton of new features! Improved AI, Asteroid mines, More ships, movable space stations, and...

RestoreEAW in case you overwrote the wrong files

RestoreEAW in case you overwrote the wrong files

Patch

fix eaw after modding, in case you didn't have a back up.

Sk8sEAWmodv1

Sk8sEAWmodv1

Full Version 5 comments

the first full version of Sk8sEAWmod. :D Who's ready for some Clone Wars action. :D

GamePlayTest328v2 w/launcher

GamePlayTest328v2 w/launcher

Demo 4 comments

This is a game play test version two with installer, the first version to have a launcher...

Comments  (0 - 10 of 29)
sk8er913 Creator
sk8er913

Just had an awesome idea for 1.99! Can't wait to show everyone!

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Thread
Thread

sweet we can't wait for it.

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sk8er913 Creator
sk8er913

Right now Im looking for someone to play online with 1.98 if youre interested. :)

Reply Good karma+2 votes
sk8er913 Creator
sk8er913

Oooh Shiny! How do you like the new changes? Much better than its previous version? :D

Reply Good karma+1 vote
Phoenix1747
Phoenix1747

Glad to see some good progress on this mod again (/still?)! :D

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sk8er913 Creator
sk8er913

is there a place where eaw can still be played as in online matches? ... what was your favorite part of the new update? i really like the way that the bases can move.

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Mattcs
Mattcs

I just tried this mod out for the original Empire at war. I don't know if this mod is dead; however, I'll put this up anyway. There are some neat ideas in this mod. Changing the space stations so they look like venator class cruisers is pretty cool; however, it can only be upgraded to level 2, which is a real negative during game play. Additionally, all space stations for both factions in game are made to look like venators so there is no variety between factions in this regard. I think that this mod is supposed to change the game play of skirmishes and it does a little bit but these changes are overall negatives for the game play experience. First off, the AI no longer appears to function properly and it does not build or deploy units in skirmish anymore, neither does it function well in Galactic Conquest. The AI simply works with pre-existing units and garrison spawns, which is not terribly exciting. Secondly, the mod's limitations in regards to space stations in skirmishes seriously hampers the game in Galactic Conquest mode. This is primarily because the production of space units at tech levels higher than 2 depend on the existence of a space station with the corresponding level. Since this mode limits space stations to level 2, no space units that correspond with tech levels 3 to 5 can be built. While playing this mod in it's current state, you will never see a Star Destroyer, Mon-cal Cruiser, or the Death Star to provide examples. This is a serious negative for the game play and if this mod is going to receive further development, I highly advise correcting this issue so that the full range of tech becomes available once more. Third, the unit variety. As the mod stands now, far more units are removed from game play than are added by the mod. Only a couple starfighter units , a small corvett class ship, and the ebon hawk are added into the game. Granted, seeing the ebon hawk in an EAW mod is unique and pretty cool; however, this doesn't compensate for the loss of the bulk of the space units that would otherwise be available when playing the vanilla version of the game. A plus that this mod brings into the game is the Ep. 3 music that is playing in the background instead of the normal EAW music. This is a nice touch that the mod brings into the game. If it was possible to give this mod a rating on a scale of 1-5, I would give the mod a 1.5, moving in the direction of a 2 but still only halfway there. This is because the mod in practice removes much more content than it adds, though it does add some nice touches in terms of music and the unique presence of the Ebon Hawk. If anyone is thinking of downloading this mod, go ahead and enjoy it; however, be aware that you'll be playing a very reduced version of the game and that the novelty will probably wear off after the first 10 or so minutes of game play.

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sk8er913 Creator
sk8er913

Awesome review! I had actually abandoned this mod a few days after its release, because I was finding it difficult to find someone to test it in an online space skirmish. Which is what it had primarily been designed for. However the review that you have written is so interesting. That I have decided to play my own mod for the first time in 4 years! Maybe I'll touch it up so that it functions properly in single player mode... the idea of having tech 2 at max and a small command ship, was that it would be smaller battles where tactics were more simple and required more precision from the players than the original game. I just got done playing 8 hours of RAW 1.5, for the first time ... And for all of the hype, I was kind of disappointed, something about the gameplay didn't feel right. So I may update this mod, if I enjoy playing it and if I remember how to do it. ha.

Reply Good karma+1 vote
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