The first playable level for the Sirius mod. Return to Ling Shan and cause mayhem once again in the infamous nano-suit.
Return to Ling Shan in this re imagined version of the Crysis Village level. The enemy is aware of your presence and fully prepared for your arrival, so get ready to engage.
Prerequisites:
As mentioned the CryzenX shader mod is required for this game, A detailed list of the mods I'm using for this on my PC are as follows:
Crysis Expanded Mod
Moddb.com
CryzenX photoreal final
Mega.nz
Crysis HD Textures 2018
Moddb.com
Pure blood mod
(having trouble finding this)
New Nanosuit mod
(having trouble finding this too)
Note the 2 mods listed as missing, I'm am having trouble finding these mods now, if anyone knows where to find them please let me know!
Install instructions.
With the mods listed above installed use the following instructions to install Sirius.
1 -- Download the archive file
2 -- Extract into your crysis\mods folder (create the "mods" folder if necessary)
3 -- in the archive there is a file called Objectives_New.xml this is the mission objectives file for Crysis and all level objectives including our mod objectives have to be in this file. We will have to add this file to the gamedata.pak file in the Crysis game folder.
pak files can be opened by any archive utility, such as winrar.
to do this you will need to open the following:
example c:\Program Files\steam\steamapps\common\crysis\game\gamedata.pak
when this file is open you will navigate to the Libs\UI folder
select the Objectives_New.xml file
extract the file to any location so you have a backup copy
Next click "Add"
browse to the Objectives_New.xml file provided in the sirius archive.
Add the new Objectives_New.xml to the Libs\UI folder in the pak file, overwrite the existing file, or delete the existing file and add the new one, either method works.
Your now ready to play, after installing the other mods. To launch the mod, go into the Crysis main menu, select mods, and then Sirius.
next hit ~ to open the console and type "map sirius_infiltration"
hi, will the next version be complete? if not, and this is another demo, then you want 2-3 levels, including those where aliens
I have 2 other levels in various stages of completion now, one of them is very much an alien level, I actually made a custom small alien ball shaped drone unit using nothing but flowgraph that floats around and zaps you with something like a particle beam.
I also have a very large alien unit which you can see in the pictures i posted for the mod that is able to cast a force-field around itself when hit, the rounds will impact on the shield instead of the unit itself until it sustains a certain amount of damage.