In this article I discuss some new elements of my level editor for Life on Mars. I also added a basic lighting system, which I will explain.
Map editor for Battle City multiplayer with the ability to create arcade or deathmatch maps for the game.
In Dasher you move the player rectangle by dashing left and right or jumping up. The rest is gravity. Dodge the red respawn blocks and reach the finish...
New map for the mod, I AM LEGEND on Far Cry 4. New city, New linear gameplay.
30 levels of Pain ❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
News about the progress of Fractal Space on PC! We have released a first playable version of Chapter 3!
Valley of Decay is a 2D pixel-art multi-player Hack and Slash game. You can not only choose from many different abilities to fight against monsters in...
Split the Ball is puzzle game where player test their reflex through a series of obstacles at high speed. Manipulate the ball through various obstacles...
Escape from the Flemoid Space Station and get back your ship! A fun little singleplayer level made by me, replaces E1M1. Please run with Chex Quest 3...
We're introducing today the map that was used as a tutorial for the level editor.
This video shows how to publish a level to Steam Workshop. Publishing is done via the level editor and will upload the contents of the level folder to...
In this video we go over the final touches. Add to the level scripted events in order to inject more adrenaline, elevators and switches to bring some...
This is Platform Builder Standard. Practically Everything you see in the trailer can be done in this version. If you wish to write a review of Platform...
Platform Builder is a project designed to allow you to create your own side-scrolling platformer games without the need for programming skills.
Prosopon is a small independent dev team formed by talented individuals worldwide. We are seeking talented, creative individuals for the development of...
We're covering outdoor areas in the Level Editor of Gorescript making them "walkable" and a new sale for our game!
Learning while making the game requires backtracking.
I haven't posted any new version for a long time and I still have some improvements to do on the asset I'm working on, but until I release a new big version...
In this article we talk about the new level design for Stage 3: Azaria and some tips about making modular 3D assets!
Here are some updated screenshots of the game... As you can see, we turned up the color knob considerably to make the game more visually appealing.
In episode 3 of the Level Editor we're dealing with adding fun into the levels in the form of monsters, weapons and power-ups.
We're covering three more important aspects of level editing in Gorescript. Stairs, different height floors and the great outdoors.
Its been a while, but take a look at all the new stuff!
Check this out to see what we have finished in last two weeks!
Another week, another update, but this time we change things a bit.
- Hi guys! Im brazilian and i have a FPS/RPG project, I need the help of some people to continue it, the team is small, however we are very motivated...
No fireworks, but decent progress report. First prototype build!?
Details on how to install can be found in the READ_ME file.
Rome wasn't built in a day! Future skin design competition?
More developments on level design for the game. New corridors and stairways.
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