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This mod's goal is to make the pirate faction a playable one and a larger threat overall.

Report abuse Sins of Pirates v1.15
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Nov 9th, 2012
120.99mb (126,870,384 bytes)
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This is a complete version for v 1.1. Complete change lists that I can remember as I don't keep track of them all, some will be listed below

  1. Re-did repair frigate into a carrier and added name
  2. Many technologies now have names/descriptions
  3. All pirate weapon upgrades now only affect lasers/ there is a missile one now as well
  4. Pirates are not capable of going between galaxies/wormholes
  5. Balancing improved between the pirate faction and the others
  6. Increased the max pop on City Planet to 4500, I think, somewhere around there
  7. All planets now have 4 artifact upgrades, most planet bonuses and artifacts can only be found on the first 2
  8. Many String fixes too many to name
  9. Pirate capship factory and ships are removed, don't complain there is a good reason

Below are the future changes planned

  1. Add in pirate capital ships with custom abilities
  2. Brand new ability "AI" or Artificial Intelligence for TEC and Pirate Faction
  3. More new abilities
  4. More pirate research
  5. Balancing between the Pirate and other races
  6. A 5th race may be added, still in concept stage but they will be what are chasing the Vasari
  7. New artifact that will replace the old ones and they will be rarer and a game changer
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Sins of Pirates v1.15
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