This is a complete version for v 1.1. Complete change lists that I can remember as I don't keep track of them all, some will be listed below
- Re-did repair frigate into a carrier and added name
- Many technologies now have names/descriptions
- All pirate weapon upgrades now only affect lasers/ there is a missile one now as well
- Pirates are not capable of going between galaxies/wormholes
- Balancing improved between the pirate faction and the others
- Increased the max pop on City Planet to 4500, I think, somewhere around there
- All planets now have 4 artifact upgrades, most planet bonuses and artifacts can only be found on the first 2
- Many String fixes too many to name
- Pirate capship factory and ships are removed, don't complain there is a good reason
Below are the future changes planned
- Add in pirate capital ships with custom abilities
- Brand new ability "AI" or Artificial Intelligence for TEC and Pirate Faction
- More new abilities
- More pirate research
- Balancing between the Pirate and other races
- A 5th race may be added, still in concept stage but they will be what are chasing the Vasari
- New artifact that will replace the old ones and they will be rarer and a game changer