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This mod's goal is to make the pirate faction a playable one and a larger threat overall.

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Sins of the Past

will be ceased immediately as kcirtap has asked that the project be shut down due to lack of progress and I have no idea how to take it further, he may continue its creation later.

Sins of Pirates

will be ceased as I have no more vision for the mod and am working on a new secret project.

Details of new Project

The plot for this new mod is the Ancients have Returned.

Contest

If you can figure out what this mod will be about from the details you will be selected to be a beta tester for the mod, testing period will start once the project is revealed.

Need Positions

I do need Modelers, Texture Artist, Particle Editors, and Icon Creators.
The models needed are from a Sci-Fi show so they should be easy to created and have many references.

Also anyone who wants to be a P.R. person are welcome as well.

New Head of Modding

New Head of Modding

News

Hello to all who do not know me, I am Drian the creator of Sins of Pirates...

December News/ 1.2 Release

December News/ 1.2 Release

News

Goes over the progress made, the coming early release, and a few other important messages.

November Update

November Update

News

This update is all about what has been done and what will be done in the month of November. Also there will be 2 monthly updates from now on, one at the...

1st Update

1st Update

News

This is the first update for Pirates Plus mod v1.0

RSS Files
Sins of Pirates v1.2

Sins of Pirates v1.2

Full Version 2 comments

The full version of 1.2, there are mainly strings missing and 2 sets of planet bonuses missing but other than that is all works. Readme included with...

Sins of Pirates v1.15

Sins of Pirates v1.15

Full Version

This is a complete version for v 1.1. Complete change lists that I can remember as I don't keep track of them all, some will be listed below

Comments  (0 - 10 of 17)
MooSephei{Starbase}
MooSephei{Starbase}

how does one private message? i think i know what the name means, and i would like to beta test

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Fleet_ADM_Drian
Fleet_ADM_Drian

I apologize but my new laptop has just decided to die so all the progress to the next version is gone, I will have to restart from 1.2 so release will be sometime in February or March instead of the middle of this month, I really hate redoing things, also a side note, I have started to work on a mod for Skyrim but unfortunately it was also on said laptop so yeah what work was done is gone too.

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Fleet_ADM_Drian
Fleet_ADM_Drian

Hey guys new update for 1.2 though not news worthy:

1. New shield effect, credits in readme
2. Most technologies have more levels
3. All planet bonuses removed for a new system inspired from a couple of other mods
4. All artifacts will have modified effects, some may have technological unlocks
5. Pirate faction tech tree balanced and connected

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Guest
Guest

I have tried the mod as it sits and:
1. I cannot capture most planets.
2. If I do capture a planet I cannot build on it.
3. The weapons are op on all pirate ships.
4. The income seems to favor the pirates being that 5 min. in I had 30,000 credits.
Besides all that great mod and looking forward to a final release.

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Fleet_ADM_Drian
Fleet_ADM_Drian

The Pirates should be able to capture all planets, I will check once I am done moving, the reason for the credit income, is as they have higher credit income as they have no income increasing research, will be fixed/balanced next version. Once you research they really aren't op but if you look at them compaired to enemy ships that have shields as that pirates don't. Will take a look at that to nurf them if they are too powerful.

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Fleet_ADM_Drian
Fleet_ADM_Drian

Hey guys check out the forums, that is where you can have your voice heard in the mod, more topics are coming.

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KhevaKins
KhevaKins

Can the pirates travel to diffrent star systems? I couldn't figure it out, I couldn't find the research either.

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Fleet_ADM_Drian
Fleet_ADM_Drian

Which version are you using, the Pirates should have had that ability since version 1.

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KhevaKins
KhevaKins

my bad. got it working

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Fleet_ADM_Drian
Fleet_ADM_Drian

good, I have run into a few similar bugs for the next version and thought that it was overlooked.

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