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This mod's goal is to make the pirate faction a playable one and a larger threat overall.

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2 comments by Fleet_ADM_Drian on Apr 3rd, 2013

Sins of the Past

 will be ceased immediately as kcirtap has asked that the project be shut down due to lack of progress and I have no idea how to take it further, he may continue its creation later.

Sins of Pirates

 will be ceased as I have no more vision for the mod and am working on a new secret project.

Details of new Project

The plot for this new mod is the Ancients have Returned.

Contest

If you can figure out what this mod will be about from the details you will be selected to be a beta tester for the mod, testing period will start once the project is revealed. 

Need Positions

I do need Modelers, Texture Artist, Particle Editors, and Icon Creators.
The models needed are from a Sci-Fi show so they should be easy to created and have many references.

Also anyone who wants to be a P.R. person are welcome as well.

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Sins of Pirates v1.2

Sins of Pirates v1.2

Dec 13, 2012 Full Version 1 comment

The full version of 1.2, there are mainly strings missing and 2 sets of planet bonuses missing but other than that is all works. Readme included with...

Sins of Pirates v1.15

Sins of Pirates v1.15

Nov 9, 2012 Full Version 0 comments

This is a complete version for v 1.1. Complete change lists that I can remember as I don't keep track of them all, some will be listed below

Post comment Comments  (0 - 10 of 17)
MooSephei{Starbase}
MooSephei{Starbase} Apr 4 2013, 12:23am says:

how does one private message? i think i know what the name means, and i would like to beta test

+1 vote     reply to comment
Fleet_ADM_Drian
Fleet_ADM_Drian Jan 2 2013, 3:26pm says:

I apologize but my new laptop has just decided to die so all the progress to the next version is gone, I will have to restart from 1.2 so release will be sometime in February or March instead of the middle of this month, I really hate redoing things, also a side note, I have started to work on a mod for Skyrim but unfortunately it was also on said laptop so yeah what work was done is gone too.

+1 vote     reply to comment
Fleet_ADM_Drian
Fleet_ADM_Drian Dec 7 2012, 3:25pm says:

Hey guys new update for 1.2 though not news worthy:

1. New shield effect, credits in readme
2. Most technologies have more levels
3. All planet bonuses removed for a new system inspired from a couple of other mods
4. All artifacts will have modified effects, some may have technological unlocks
5. Pirate faction tech tree balanced and connected

+2 votes     reply to comment
Guest
Guest Dec 17 2012, 6:22pm replied:

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Fleet_ADM_Drian
Fleet_ADM_Drian Dec 18 2012, 1:39pm replied:

The Pirates should be able to capture all planets, I will check once I am done moving, the reason for the credit income, is as they have higher credit income as they have no income increasing research, will be fixed/balanced next version. Once you research they really aren't op but if you look at them compaired to enemy ships that have shields as that pirates don't. Will take a look at that to nurf them if they are too powerful.

+1 vote     reply to comment
Fleet_ADM_Drian
Fleet_ADM_Drian Nov 28 2012, 2:39pm says:

Hey guys check out the forums, that is where you can have your voice heard in the mod, more topics are coming.

+2 votes     reply to comment
KhevaKins
KhevaKins Nov 20 2012, 5:15am says:

Can the pirates travel to diffrent star systems? I couldn't figure it out, I couldn't find the research either.

+4 votes     reply to comment
Fleet_ADM_Drian
Fleet_ADM_Drian Nov 23 2012, 10:05pm replied:

Which version are you using, the Pirates should have had that ability since version 1.

+3 votes     reply to comment
KhevaKins
KhevaKins Nov 25 2012, 9:16am replied:

my bad. got it working

+4 votes     reply to comment
Fleet_ADM_Drian
Fleet_ADM_Drian Nov 26 2012, 3:23am replied:

good, I have run into a few similar bugs for the next version and thought that it was overlooked.

+3 votes     reply to comment
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