This is a project by a development team that includes 5 people.
This is a Massive addon project that strives to create new ships and other sorted content to an already amazing game.
This will also add new things like effects, planet types and maps.
This project has just started and is not due to be done for awhile.
We will provide concept art and 3D models as they become available.
This Mod is a mod made by me Droideka95 and my development team*.
Lead Developer: Droideka95
Moddelers: WormKid, Droideka95, Fobsnart
Texturer: Droideka95,
Concept Artists: Wormkid, Droideka95 (Occasionally), Devastator15, Fobsnart, Nightmare
Sound Effects Artists: Droideka95
Story Writers: Wormkid, Droideka95, Bevis212 (occasionally)
*Please note none of these people are on moddb these are the names they want to go by.
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Story.
Revolutions
It was about 18 years since the beginning of the war. Only about 3 since we put up our massive fortresses. Since then things have calmed on all fronts. While our fortresses prevent the Aliens from penetrating any further into our core worlds, outer territories continue to fall to the Ruthless Alien Onslaught and our Exiled Brethren Corruption. The Outer Territories did not have the resources to construct fortresses in order to defend themselves. Instead they relied on their basic ships. They lost countless people and with the Main Trader Navy Defending inner Colonies we could do nothing. Months later we heard news that the outer territories were turning the tides on their Invaders. Out of curiosity the TEC High Command sent out a diplomatic Ship to find out how these small colonies had defended themselves against a superior force. The Answer brought hope to all Trader People. Using ordinary starship designs these Trader Civilians had reverse engineered Components of the Alien and Exiles technology and constructed new vessels using these advanced systems. For a price these colonies allowed the Central Trader worlds to have this technology. The price was 4 Starbase fortresses. Although a large price we knew these vessels would make a difference in our bid for life against these menacing foes. Now these new vessels serve the Front lines escort and fighting alongside our current vessels. We have managed to reclaim several of our worlds but as we developed new vessels, so did our enemies. The desperate bid for power has given us all new advantages but now as balance in this conflict begins to fall back in we start to lose ground once more but this time. Using our new vessels, we have a fighting chance. We owe all of this success to the brave souls of the outer territories who with their longing to live and their skills developed these wondrous vessels. We can only thank them by once again ruling our massive Trader empire once more.
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New Planet types: *
Dustcloud - Slows down maneuvering because of dense dust particles
Radioactive cloud - Degrades hull structure over time
Ion Storm - Negatively Charged Ions Cut firepower in half
Pulsar - (WIP)
Particle Fountain - Massive energy emissions provide boosted anti-matter regeneration
Blackhole - Massive hull stress from gravitys pull weakens armor
Crsystalline Crust Planetoid - Crystal Mines provide High Crystal Income
Seismic Unstable Volcanic - Population only 2000 max
Mineral rich Planet - Metal Mines provide High Metal Income
Radioactive Planetoid - Low Credit Income
Radioactive Gas Planetoid - None
Global Melting Ice Planet - Average Planet
Terran Ice Planet - Average Planet
*These Abiltys are just Ideas some may not make it into final Mod.
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New Ships:*
TEC -
Gohroz Railgun Heavy Frigate
Ogrev Phase Control Cruiser
Korsk Long Range Missile Cruiser
Vassari -
Advent -
Reviver Class Cruiser
Prophet Class Cruiser
*Descriptions soon*
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PLEASE NOTE. THE VEIROK, GORHLOK, AND ACUs HAVE BEEN REMOVED FROM THIS MOD. IN FAVOR OF A MORE EXPANSION LIKE MOD
0 comments by droideka95 on Nov 11th, 2009 digg this super bookmark
That's right we are back on track. My other projects have been postponed so i can get some content released for this mod. In our absence we have started using a new 3d Moddeler. Now before we were using XSI Modtool but sadly it stopped functioning and with the release of Modtool 7.5 came alot of good feature taken away and a horrible redesign on the UI. So my team now uses Blender an Open source 3D moddeler that has to be one of the best out there. Now before everyone starts criticising us on using a free Moddeler i would suggest you pay a visit to Blender.org and check out their gallery. Blender Easily Rivals 3DS Max and XSI. Granted the UI is daunting it only took me about 2 weeks to get a good model finished and it look 100% better in blender than if i made it in XSI. I also can make them faster in blender aswell. So keep checking this page as i am trying to get all the new planets in game it may take a week maybe a month and if i really can't get to it more but i am gunna put alot of time into getting them ingame. Well that's all from me.
- Droideka 95
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nice pic looks good.
Hey Droideka95 its me bevis212 you know what that means.
sure do
I just enabled user picture uploading so that, if you wish, you can upload concept art for us to use as a base or even an entire ship.
Old Pictures deleted more coming soon!
What happened?
The Mod got downscaled due to some problems its also kinda on hold as we catch up i will post some of our newer material soon just gotta get around to doing it but trust me this mod is not dead not at all!
Tracking, will we see add ons to existing races?
O yes indeed that is now the main focus each race will get a titan and several unique new ships.
It's not like it matters anyway. The Geth arn't in Sins, so even if they were exactly similiar, it wouldn't detract anything from your mod because well, they're a bunch of badasses.