4 months now that the development of this map has been started, and where are we?
Answer
the main concerns were:
-A constant glare of the map with offset and repetition of the screen
-A significant loss Framerate
The setting-time imprecise
All these problems have been solved by reducing the distance display and placing a trigger for Time of day.
The progress of the map is currently 50%. This percentage represents only the artistic side of the map without Flowgraph, mission objectives, scenes and advanced AI.
Several assets and equipment or skins will be used, so I used some of them:
- The jungle Nanosuit U.S. of Nukem (aka Reoisasa) and Chrome235
- The P226 Sip of Ror-Shak
- The KPA Commando Fixers0
- The Africans Characters pack of Dxslayer
The new gameplay will be present as "Hiding in the trees" and many other ...
4 months now that the development of this map has been started, and where are we? Answer the main concerns were: -A constant glare of the map with offset and repetition of the screen -A significant loss Framerate The setting-time imprecise All these problems have been solved by reducing the distance display and placing a trigger for Time of day.
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