BETA VERSION

Immerse yourself in a cosmos that looks and feels more realistic and bigger than ever in SR2. Experience a slower paced, more traditional 4X gameplay blended with the original real time aspect of the game.
Evolve in a universe where each star system is a distant milestone promising a wealth of new resources and opportunities; where the speed of light is a real boundary and FTL is not an option.

Welcome to the Infinity. Don't lose your way en route to the next sun...

This version is a beta. Balance is experimental and far from final. Game progression may also feel a bit slow, especially in the beginning of the game; this will be fine-tuned and balanced with more content in future versions.
Competitive multiplayer games are not recommended until balance is fine-tuned.

Current version: 0.3.3b

Based on Rising Stars v1.2.1


Features
- A universe with a scale closer to reality: stars dwarf planets, which dwarf ships. If you still feel a bit cramped, try visiting the local supermassive black hole.
- Gas and ice giants and their numerous moons are waiting for adventurous settlers.
- New star and system types, including ternary and quaternary systems and neutron stars.
- Relativistic physics elements, aka Einstein messing with Newton: sublight speed cannot exceed the speed of light and acceleration loses effectiveness as it gets closer to it.
- A new settlement management feature bringing morale, civil acts and more mechanics to the game, with its own user interface.
- A new planet exploration option will widen your horizon below the stars.
- A new research grid maximizing options and logically organizing technologies in six wide areas: Governance, Engineering, Industry, Warfare, Harnessing, and Efficiency.
- A rebalanced gameplay progression and economy stressing the immensity of space as you climb the technological ladder to finally rule the stars.
- New buildings and orbitals introducing new ways to take advantage of the environment.
- New subsystems opening new gameplay options, including a weapon modification system.
- Overhauled government options with deep and durable impacts on gameplay.
- Overhauled mechanics for Mechanoid, Star Children and Ancient lifestyles.
- An improved AI with better budget management and new construction capabilities.
- Most features from Rising Stars up to the currently supported version.

Special Thanks
- The Star Ruler 2 dev team for creating such an open modding engine with almost endless possibilities.
- The ABEM / Rising Stars dev team and especially Dalo Lorn for their hard work who provided me with a huge starting point with their mod.
- dolynick whose work on rescaling the game for DOF saved me hours of research and work, that I could use to expand on it.

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Shores of Infinity

Shores of Infinity

Full Version

Shores of Infinity version 0.3.3b for Star Ruler 2 version 2.0.3

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Guest
Guest - - 690,362 comments

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Guest
Guest - - 690,362 comments

Hello, any chance that the mod will be updated to the version the steam workshop is currently at?

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SolOriens Creator
SolOriens - - 2 comments

Hey, sorry for the late reply, I must admit I let the ModDB version lagging behind. I plan to update it once I fixed some performance issues that came to my attention. Meanwhile it's still possible to get the mod from GitHub (https://github.com/sol-oriens/Shores-of-Infinity). Choose the master branch (selected by default) and hit the download button on the right, then install as usual.
Edit: the mod version is now updated.

Reply Good karma+1 vote
sowp27
sowp27 - - 71 comments

Will you be modding in strike craft and more dynamic combat (e.g. non-massive ships move around in fights instead of being sitting ducks)?

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SolOriens Creator
SolOriens - - 2 comments

You can have support ships behave more or less like strike craft by including ammo stores in their blueprint and setting their behavior to 'bomber' or 'cavalry'.

Reply Good karma+2 votes
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