Star Ruler 2 is a massive space 4X/RTS.
Explore dozens, hundreds, or even thousands of systems in a galaxy of your choosing, expand across its planets, exploit the resources you find, and ultimately exterminate (or subjugate) any who stand in your way. The fate of your empire depends on your ability to master the economy, field a military, influence galactic politics, and learn what you can about the universe.
So, as you're probably all too aware, SR2's first expansion, Wake of the Heralds, released just a couple of weeks ago.
This, as forecasted, meant a quick and painful death for most content mods as the game pre-emptively deactivated them to prevent exactly the kind of catastrophic event you'd have witnessed if you tried to enable ABEM.
Add to this the growing difficulty of keeping ABEM's balancing up to date with new additions to the game (hello, WotH!), and you would be right in assuming the mod was doomed. (I certainly did at first - before the expansion released, the best reassurances I could provide on the Steam forums were that it'd be back 'eventually'.)
In a way, the mod did die - Alar and I agreed to scrap the whole thing and try to rebuild it from scratch, using the pre-WotH version as a template to adapt and adjust to the new balance scheme, and by now the first version's more or less playable.
So, without further ado, I am happy to announce that barring unforeseen circumstances, the mod will go live (on Steam, but probably also on ModDB) on the 16th of May! *cue cheers*
The first version's going to feel pretty crippled compared to 0.4.2. There's still a lot that needs to be added back in, and Alar's adopted an understandable 'quality before quantity' attitude so it's physically impossible to cram all that content back in within a week.
Still, here's a few things that are already in, or likely to be added by the time the mod's released:
One thing worth noting is that we haven't really done a lot of work on the vanilla version (as noted above, the new races won't work, and the tech grid probably doesn't contain any ABEM content), so you shouldn't try playing it without the expansion (yet?). Which is another reason you should pick up WotH, as if it didn't already stand on its own two feet. (As I summarized in my Steam review - if you don't have SR2, figure out if you want to have it, and if you have or want SR2, you want to get WotH too. :P)
Strange alien races, floating continents, and star-destroying weapons! We've been busy the past two months and there's a lot to show for it.
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