1.0 had around 15 maps + intro, 2.0 have 22 maps + 5 ingame cinematics. Some of the maps are short, i often had to use trigger command to transit between soldier and MCA.
I just recently stumbled upon this mod and I'm quite impressed! I played Shogo a long time ago and can't remember much, but your mod captures the feeling very well :). Only I think there are a lot of details that could be improved to make this even better. For one there are too many HL sound and particle effects in the mod, can't you include the Shogo versions? Then some of the maps really look empty, maybe add trees outside and more furniture inside. Also please add more info on what is happening for people who can't remember the original game, like with text overlays on the cutscenes...
Honestly astonished to see 2.0
Aaaand I got an early-morning shift tomorrow D:
I'll be sure to give this a whirl once I get the chance, this looks really cool!
How many more maps will this have compared to 1.0?
1.0 had around 15 maps + intro, 2.0 have 22 maps + 5 ingame cinematics. Some of the maps are short, i often had to use trigger command to transit between soldier and MCA.
This version much better, than previous. It is final version or not?
It's final. Maybe i will release Shogo: Ikari as a sequel.
Man, I saw that your mod uses a different technique of changing a level. How have you done that?
I just recently stumbled upon this mod and I'm quite impressed! I played Shogo a long time ago and can't remember much, but your mod captures the feeling very well :). Only I think there are a lot of details that could be improved to make this even better. For one there are too many HL sound and particle effects in the mod, can't you include the Shogo versions? Then some of the maps really look empty, maybe add trees outside and more furniture inside. Also please add more info on what is happening for people who can't remember the original game, like with text overlays on the cutscenes...
wait for 3.0, im trying to add some story this time.
Make Android Port Pls
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