Experimental mod, focusing in recreation of classic Shogo M.A.D. gameplay.

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Shogo storyline

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CRONUS:

At first glance, Cronus (technically 46CronusD, the fourth planet in the nearly dead Cronus system) seems like an unlikely place to play such a critical role in the future of humanity.

It is a hostile, barren world with a poisonous atmosphere, incessant volcanic and seismic activity, and an unexceptional collection of minerals easily mined from hundreds of thousands of more accessible asteroids and moons, not to mention the handful of human-colonized worlds.

However, when a deep space probe sent to the system to collect scientific data for cataloging purposes detected chemically compelling organic material in soil samples, the United Corporate Authority (UCA) was formed by three dominant megacorporations (Andra Biomechanics, Armacham Technology Corporation, and Shogo Industries) and a jointly funded manned expedition was launched.

That early venture found rich deposits of the organic material, dubbed kato for the probe that discovered it (the Shogo DSP Katoki). It would be over a decade before the benefits of kato energy would become apparent and interstellar travel would change forever...

CMC

Cronian Mining Consortium (C.M.C) is a mining block created to promote the industry of Kato mining on Cronus. Akin to the U.C.A it soon took on a management of its own, secretly building up a sizable military force with the aide of Andra Biomechanics thanks to a covert treaty. They soon took control over much of Maratropa and began fighting as one of the dominant factions during the Cronian Revolution. In either Shogo ending the C.M.C surrenders.

Now 10 years after the rebellion, CMC is ruled by UCA.


(text from Shogo.pentacle.nl)

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Shogo: Hydra

Shogo: Hydra

Full Version 5 comments

Shogo: Hydra FULL IMPORTANT: If you downloaded demo, delete it before putting full version in your half life folder. This is my first mod, it propably...

Shogo: Hydra Demo

Shogo: Hydra Demo

Demo 5 comments

Short demo of Shogo Hydra gameplay. First 4 maps, but they can be replaced. Waiting for any opinions. I know about some minor sound bugs in this demo...

Comments  (0 - 10 of 25)
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Bolloxed
Bolloxed

Terrible Mod - Can't even change the default key bindings

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Sylv3on
Sylv3on

why does this not allow me to change the settings

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Kantcer
Kantcer

I don't why almost models are so tiny?

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Guest
Guest

In this mod you are pilot of MCA - quite big mecha. Tanks and infantry are tiny, only other MCAs are as big as you.

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jo291
jo291

Pretty good for a first version, only issue I encountered was that the allied missile trucks and tanks were all hostile to me for no reason even though the allied mecha were not.

Also you should really add in the ability to crush enemy infantry by stepping on them like the original Shogo had, it was one of the best parts of it.

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Kantez90s Creator
Kantez90s

Moddb.com

Well, i can do this but i will not repair existing campaning, i lost some of the important files. Instead i will try to make new missions (not part of the story but raw gameplay focused on shogo like features).
Im thinking about building limbo level like in quake 1 to select diffrent scenarios. For now im focusiong on making urban levels in maritropa like city (but on sufrace).

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2muchvideogames
2muchvideogames

Spirit mod. You are a GIANT mecha robot fresh out of a factory while your base is under immediate attack. You must fight enemy GIANT mecha robots and their military support which includes heavy tanks and rocket artillery. I must admit, it pretty hard, especially at the beginning where ammo is limited. On top of that, you cannot knife the support vehicles since they all explode in your face dealing more damage than their actual attacks. On the plus side, you are huge and everything else is scaled smaller from your view, which isnt something you normally see in any mod. It's pretty different from your standard black mesa escape mod, so take a look.

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Gainer149
Gainer149

Okay i really enjoy this mod but i can't just fight them with a litte ammo, those enemies very hard to fight especially those tank and why the hell the friendly tank (yellow one) still attack me but those yellow robots don't, no place to get cover that why i'm stuck at the cannon tower lucky that rpg laser save me
# Dev fix it please

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Kantez90s Creator
Kantez90s

When i created this mod i'd wanted to force player to understand how to take right weapon for specific enemies.
Laser canon for example is perfect in destroying mecha so don't waste it for tanks/rocket launchers. Tanks and rlaunchers can't hit player if he's moving fast. It's also better to shoot tanks from short distance, you will save a lot of ammo. And about this yellow tanks shotting at you, yes i have to admit i have no idea how to fix it.
They dont shoot if you enter map for the first time, but if you will load a quicksave they are going insane. Propably mod engine issue.

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Gainer149
Gainer149

Okay thank for your answer

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