A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to improve, fix, and add what Red Alert 3 missed, forgot, or unable to do.
Coil orbs now light up when charging like in RA2.
Also fixed coding as an idle tesla coil actually has it's own charge spark. So I removed the firing charge fx when idle.
Very nice again. :)
not sure i like the chain lightening
Yeah we're Soviets no stupid Allies, we don't need jumpy lightning, (even it makes more sense logically)
Personally, I've always wondered WHY Tesla Coils couldn't charge each other... Really, logically, it should be easier to do than successfully redirecting metal-boiling laser beams...
dose the charge sound fixed?