A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to improve, fix, and add what Red Alert 3 missed, forgot, or unable to do.

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Add media Report RSS Improved Coils again (view original)
Improved Coils again
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Cjslayer16
Cjslayer16 - - 987 comments

Very nice again. :)

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AllBetsAreOff
AllBetsAreOff - - 186 comments

not sure i like the chain lightening

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sgtNACHO
sgtNACHO - - 212 comments

Yeah we're Soviets no stupid Allies, we don't need jumpy lightning, (even it makes more sense logically)

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WootMannen
WootMannen - - 15 comments

Personally, I've always wondered WHY Tesla Coils couldn't charge each other... Really, logically, it should be easier to do than successfully redirecting metal-boiling laser beams...

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Mernom
Mernom - - 718 comments

dose the charge sound fixed?

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Description

Coil orbs now light up when charging like in RA2.
Also fixed coding as an idle tesla coil actually has it's own charge spark. So I removed the firing charge fx when idle.