A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to improve, fix, and add what Red Alert 3 missed, forgot, or unable to do.
Got this idea in the Desolator Challenge in Uprising.
Do note, it won't leak deadly toxin unless fully destroyed. (ie it's just graphical eye candy :P)
See the exploding reactor image far far away back.
Would this be a problem for Tanya, or will it only leak out onto certain places?
This is only particle fx. No damaging weapon coded.
And Tanya has a immune to damage duration after she leaves the last c4'd object.
(originally in the game)
I see...
Wait! This is a tesla reactor, not a ``desolator´´ reactor. So this doesn´t have toxins.
no it`s not tesla, it`s just a normal reactor... and the guys at EA said it had some kind of toxins(i.e.desolator unit profile)
ok
This links any Desolater-related stuff to the "Nuclear"-reactor
"The Desolator Troopers of course take their name from the poisonous fluids they use as weapons. The poisons evaporate quickly and leave little residue behind so it is impossible to know what exactly they consist of, though they are believed to be the chemical by-product of poorly maintained Soviet super-reactors."
So the fx would be accurate, and btw, it's not a normal reactor, it's Nuclear...
Actually, it cannot be nuclear. With Einstein erased from the timeline by the Soviets, nuclear technology ceased to exist (which is why Cherdenko and Krukov couldn't use their nuclear assets - they didn't have any!). There are no nukes and no nuclear reactors. Whatever it is they keep inside Super-Reactors, it ain't plutonium...
Yay, concentrated acid!!! :-)
but marry cirri and the others still discovered the radiation...
Einstein only invented the way to make it go
booooooooooooooooooooo
ooooooooooooooooooooom!