A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to improve, fix, and add what Red Alert 3 missed, forgot, or unable to do.

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Protocals (Games : C&C: Red Alert 3 : Mods : Red Alert 3: Shock Therapy : Forum : Suggestions : Protocals) Locked
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Dec 10 2009 Anchor

Here's an idea, Can the protocals be set like in Generals Only be given ex points for killing, not given over time, you know make it pay off to be aggressive. Also the IFV Muitigunner is there any way to make the turrent rotate, and fire while moveing, also the Riptide ACV could use both of these as well. The Allieds really need some help on the ground. Please help the allieds. Any ways great mod

Edited by: hwybuster

Dec 24 2009 Anchor

yeah nice i dea

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