Seven Kingdoms is a total conversion mod for Attila: Total War based on and inspired by A Song of Ice and Fire / Game of Thrones.

Report RSS Seven Kingdoms v2.0 "Winter is Here" - Public Release

Alpha 2.0 is a complete remake of the original Seven Kingdoms modification for Attila: Total War. All models, textures, characters have been updated, featuring additional content (e.g. Night King, White Walkers, the Golden Company), new playable units, and overhauled gameplay balancing.

Posted by on


43

I'm proud to announce the public release of Seven Kingdoms 2.0 ("Winter is Here"), a complete overhaul and remake of the original modification for Attila: Total War. Nearly everything in the mod has been rebuilt from scratch, and it's a completely different experience than previous patches. Even though Season 8 of Game of Thrones was as entertaining as a dry bowel movement, I hope you enjoy playing it!

Special thanks to KevTaylor for his hard work and assistance in completing this update -- it wouldn't have been possible without him. And as always, thanks to Mr. Jox for his mentoring and guidance throughout the project's life.

Changelog
- All Houses, armies, units, and characters remade
- New cards for all units and characters
- Replaced banners, shields, weapons
- Replaced/updated all unit rosters (e.g. added billmen, halberdiers)
- Complete gameplay rebalancing
- Added the Golden Company
- Added House Crakehall
- Added House Marbrand
- Added House Cerwyn
- Added winter Dothraki and Unsullied
- Added several new characters (e.g. Qhono)

The next update will include naval units and ships, along with several new Houses (e.g. Redwyne, Harlaw, Yronwood). I also plan on adding back House Manderly, which was temporarily removed.


Seven Kingdoms -- Alpha 2.0


Installation Instructions

1. Download the .rar file from this page.
2. Open the .rar file, and move the contents (7k_Overhaul.pack, 7k_Models_and_Textures.pack) into your Attila/data folder. It is typically located here: C:\SteamLibrary\steamapps\common\Total War Attila\data
3.
Launch Attila: Total War.
4. Click on "Mod Manager". See below:

Untitled 1


5. Locate the two files in the list (7k_Overhaul.pack, 7k_Models_and_Textures.pack) and enable them with the green slider. Both should be set to green. See below:

Untitled2


6. Start the game and enjoy. Please note that this is a Custom Battle mod ONLY and that there is no campaign mode, due to limitations with the Attila toolkit.


01 10 1

01 11

08 3

26 1

29

Post comment Comments  (0 - 50 of 59)
D#ckbag
D#ckbag - - 51 comments

yoooo finally

Reply Good karma Bad karma+9 votes
HughMungusOne
HughMungusOne - - 14 comments

OMG! ILYSM! Thank you, can I donate or something???

Reply Good karma Bad karma+5 votes
BM__ Author
BM__ - - 794 comments

Just write a good review on the mod page!

Reply Good karma+11 votes
Robett_Glover
Robett_Glover - - 15 comments

i would pay good money for a campaign 😥 buy awesome units anyway 🍻

Reply Good karma Bad karma+4 votes
Guest
Guest - - 690,563 comments

You are the best. I loved the old mod already, but the new update is top notch.

Reply Good karma Bad karma+2 votes
morgan15
morgan15 - - 85 comments

Screw Bran the Broken. BM is all we need! Hail to the King!

Reply Good karma Bad karma+4 votes
Ettenrocal
Ettenrocal - - 898 comments

This an amazing quality of work ! Congrazt on the release !

Reply Good karma Bad karma+4 votes
King_Dain
King_Dain - - 112 comments

(buried)

why keeping this in the release and not fixing it before? the wights too have open hands https://i.imgur.com/yPJOcLA.jpg

Reply Good karma Bad karma-6 votes
BM__ Author
BM__ - - 794 comments

I kept bugs in the release intentionally

Reply Good karma+8 votes
King_Dain
King_Dain - - 112 comments

(buried)

why?

Reply Good karma Bad karma-6 votes
Guest
Guest - - 690,563 comments

Because it subverts your expectations.

Reply Good karma Bad karma+9 votes
JayPenrake
JayPenrake - - 46 comments

Absolutely fantastic! Thank you for all your hard work!

Reply Good karma Bad karma+7 votes
BM__ Author
BM__ - - 794 comments

Lol someone downvoted this comment, I guess our local butthurt troll is still hanging around. Thanks though, appreciate the support!

Reply Good karma+7 votes
JayPenrake
JayPenrake - - 46 comments

Bug report: Some of Tormund's unit have pink beards. It's very fashionable at least...

I'll properly play through the entirety of this mod and will report all bugs I find. :))

Reply Good karma Bad karma+3 votes
King_Dain
King_Dain - - 112 comments

yes i seen too i think they are doing coming out maybe all the wife is dead for the most part

Reply Good karma Bad karma-3 votes
BM__ Author
BM__ - - 794 comments

They should be normal in the Beyond the Wall faction

Reply Good karma+4 votes
JayPenrake
JayPenrake - - 46 comments

I was using Tormund in the "all factions" faction. Maybe that's why? Haven't had any time to test it sadly.

Reply Good karma Bad karma+2 votes
adsteeley
adsteeley - - 58 comments

I’ve put probably 12 hours into the update and I gotta say bm nailed it not only does every single model look incredible, the gameplay is also a lot better I really love how tough the generals are and the white walkers are so much fun I’d love to see more units in the future be like them (overpowered 2handed weapons) Roberts kings guard, Jaime, Jon the hound and the mountain would be awesome to be almost on par the with white walkers.thanks so much for the update been following you since the beginning!

Reply Good karma Bad karma+5 votes
Milano3093
Milano3093 - - 1 comments

Great mod! Would love to take it out for a spin, but it seems to stay stuck in the start loading screen. I tried to reinstall TW attila and this mod about 2 times, but it did not help. Old version of this mod runs smoothly though.

Does anyone have a tip to what I can do?

EDIT: It solved the problem by deleting the ''Attila'' folder in the creative assembly map.

Thanks for the beautiful mod BM!

Reply Good karma Bad karma+2 votes
morgan15
morgan15 - - 85 comments

Not sure where to post a bug I've seen so I'll post it here. Its a minor one, not that I really mind anyway. Just that the Dothraki archers have no ammunition. And apart from the Tormund pink beard and the Golden Company elephant banner-holder that others have reported, nothing else on my end.

Reply Good karma Bad karma+3 votes
BM__ Author
BM__ - - 794 comments

Thank you, I think that's most of them. I'll have all of this fixed for the next update.

Reply Good karma+3 votes
JaglFK
JaglFK - - 36 comments

This is why I hate video games. It appeals to the male fantasy.

Reply Good karma Bad karma+3 votes
Guest
Guest - - 690,563 comments

So what is your plan for the future? Looking forward for new things, or just Call the mod finished?

Reply Good karma Bad karma+2 votes
kittyraider
kittyraider - - 911 comments

So what is your plan for the future? Looking forward for new things, or just Call the mod finished?

Reply Good karma Bad karma+4 votes
BM__ Author
BM__ - - 794 comments

I would like to get GOT-style ships working. Retexturing sails is easy but most Attila ships have oars. I'm wondering if the ETW models_naval might work better.

Reply Good karma+6 votes
kittyraider
kittyraider - - 911 comments

Assuming your limitation is the inability to create new sails and rigging, ETW models_naval won't get you very far. Instead, how if I offer you this: I can remove oars from Attila models_naval for you, plus additional siege engine emplacements for select ships, potentially firepot emplacements for Wildfire suicide hellburners if you want.

Sure, the collisionmodels, EFlines, oars, decks, buoyancy are models_naval, but the appearance are just rigidmodel_v2 referenced by VMD just like any land units. We modders almost never tinker with land unit skeletons anyway. See, the trick is as long you keep your custom hull model to adhere to the vanilla deck plan and general collision model, you can make the ships look anyway you like.

Out of Attila sail rigging and general hull shape, these has potential: Large Dromon, Small Corbita, Large Liburnian. Dromonarion has 2 lateen sails, but its deck is way too low for pure sailing ship unless you want to do concession of making the hull lower to the water than supposed to, or visual tricks like heightened bulwarks to make it seems taller than it is.

Reply Good karma Bad karma+7 votes
BM__ Author
BM__ - - 794 comments

That would be a huge help! There will likely be three ship variants (small melee, large melee, artillery) and potentially a firepot ship, if you're able to accomplish it in the models_naval.

Appreciate the help, I will DM you shortly. And if there's anything I can do to help MK1212, glad to return the favor!

Reply Good karma+6 votes
JayPenrake
JayPenrake - - 46 comments

All the catapults of every faction are 425 gold. I feel like there's a 0 missing on the end haha. Are they meant to be that cheap? Cheaper than archers?
It seems like you're able to add unique weapons for each general, so was wondering if you're able to add a generic warhammer to Robert? Would be awesome!
Also Harry Strickland's unit has 60 men, whereas the other general units have 30.

Other than that, very few bugs, so fantastic job! So thank you!

Reply Good karma Bad karma+3 votes
BM__ Author
BM__ - - 794 comments

To be honest I never really played around with the gold values. Mine is set to unlimited by default.

Reply Good karma+2 votes
plok21
plok21 - - 13 comments

is it possible dragons unit be added?

Reply Good karma Bad karma0 votes
morgan15
morgan15 - - 85 comments

This is unrealistic, as you must remember that this is a One-Man team, for BM to do this much is already more than enough. Furthermore, there are many limitations when modding Attila, like the lack of tools, lack of animations, etc, etc. If ya want a dragon, Warhammer has plenty to choose from.

Reply Good karma Bad karma+2 votes
JayPenrake
JayPenrake - - 46 comments

When you put archers into loose formation they do the opposite haha. Been having so much fun though with this mod. Thanking you very much

Reply Good karma Bad karma+2 votes
Guest
Guest - - 690,563 comments

thank you for all the hard work im loving it

Reply Good karma Bad karma+2 votes
CaydenSelwyn
CaydenSelwyn - - 39 comments

y u n0 m@ke campain?!?!!1111

Ahem. What I meant to say was: you nailed this update. The old units look better, the new ones help round it out, and in all, it went from being a ton of fun to play to being one of my favorite games of all time. Excellent work.

Reply Good karma Bad karma+3 votes
BM__ Author
BM__ - - 794 comments

Thanks buddy!

Reply Good karma+2 votes
JayPenrake
JayPenrake - - 46 comments

Could you make the wight units cheaper please? I feel like it makes sense, but it also means you can't have a full max unit roster with large armies. It means losing only like 1 or 2 units, so no biggie at all :)
The faster wights was a very nice touch though

Reply Good karma Bad karma+2 votes
BM__ Author
BM__ - - 794 comments

Like I said above, I haven't even looked at unit prices. Assumed most people play with unlimited gold. I'll review the values for the next update.

Reply Good karma+2 votes
JayPenrake
JayPenrake - - 46 comments

I have my funds set to custom and that set to max. dunno how to set it to unlimited though. Maybe I'm just being stupid, but that's how I thought it's always been w/ TW

Reply Good karma Bad karma+2 votes
Guest
Guest - - 690,563 comments

Hi BM, thank you so much for this tremendous mod!!! Just a quick question - you've mentioned that you're eventually going to add House Manderly back into the mix with the naval update.
Are there plans to re-add House Bracken and House Hightower back into the mix?

Reply Good karma Bad karma+3 votes
Guest
Guest - - 690,563 comments

Thank you on behalf of many people. His work is incredible and the time they spend for others to have fun (not like certain scriptwriters that I don't even want to name, in short "the ink is dry" nothing can be done). I will provide for this great team and for the great work. The seven pay it.

Reply Good karma Bad karma+4 votes
JayPenrake
JayPenrake - - 46 comments

Bug report :D

Edmure Tully has no abilities
Greyjoy axemen and greataxes need to swap abilities
Greyjoy archers and crossbowmen are presumably in the wrong order in the roster (minor issue, just for consistency)

Other than that, having a lot of fun on this end.
Keep up the good work!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,563 comments

will you add House Velaryon in the next Update?

Reply Good karma Bad karma+1 vote
BM__ Author
BM__ - - 794 comments

No. Only Uller, Harlaw, and Yronwood along with bug fixes. A naval update is in progress too but it's taking me a really long time to model ships.

Reply Good karma+4 votes
stratman97
stratman97 - - 55 comments

Are we going to be getting the Leffords in a future update?

Reply Good karma Bad karma+3 votes
BM__ Author
BM__ - - 794 comments

Not for a while, people have been asking for more Dorne, II, and Stormlands houses before adding to factions that already have a few.

Reply Good karma+4 votes
adsteeley
adsteeley - - 58 comments

I found Lefford in the pack file manager I really would like to see them some day but excited for any new houses!

Reply Good karma Bad karma+3 votes
Centenkiko
Centenkiko - - 2 comments

Every time I click on custom battle the game crashes, any idea how to fix this?

Reply Good karma Bad karma+3 votes
Centenkiko
Centenkiko - - 2 comments

Nevermind, fixed it by going into roaming/The Creative Assembly/Attila/Battle_Preferences and deleting .sp.battle_preferences

Reply Good karma Bad karma+3 votes
Guest
Guest - - 690,563 comments

Is this new version of the mod compatible with any other mods such as {Double Unit Size} or {No Morale}?

Reply Good karma Bad karma0 votes
BM__ Author
BM__ - - 794 comments

I haven't tested, not sure. All of those values were changed in the update but external mods may override them. Let us know what you find out!

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: