Swat Elite Force: First Responders v0.6
Today is a mileston in FR development, the first great big release as a mod.
A long changelog of new gameplay features and weapons to deliver the best possible experience in SWAT 4.
Enjoy the beautiful trailer and showcase and make sure to sure to join "SEF: First Responders" server on Discord for feedbacks, bug reports and coop game making!
Discord.gg
TRAILER
SHOWCASE
FEATURE LIST:
#### V0.6 FEATURES ####
VISUAL & SOUNDS:
- Gas mask breathing loop sound
- New weapons realistic sounds replacements
NEW WEAPONS:
- Beretta 92FS - Benelli M4 + Eotech 552 Holographic sight
- M4 CQB + Holo + Silencer - UMP Holo + Silencer
- Sig 552 ( SEF model ) + Aimpoint + Silencer
- MP5A4 Holo + Silencer
- G36K Holo + Silencer
- new M16A1 model!
- Nine Bangers Flashbang
GAMEPLAY:
- chambered round counted in magazine-based weapons
- Penalties: every injury on compliant or arrested hostage/suspects is an unauthorized use of force (-5).
- Penalties: Sniper can only shoot suspects that are threats
- Flashlight to be turned off when unequip
- Flashliht cone reduced to match realistic cone size
- reviewed all weight system with real weights (bulk tweaked a bit for some tac-aid )
- little review of tact aids slot so i can expand different new grenade depending on type :
- -slot 1 for bangs only
- -slot 2 for gas only
- -slot 3 for sting only
- -other slots free for other tac aids equipment.
- 20% higher chance to have a hostage/suspect compliant if issued a comply with flashlight on
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