Swat Elite Force: First Responders v0.65 Stable
Swat Elite Force: First Responders v0.65 Stable
Make sure to sure to join "SEF: First Responders" server on Discord for feedbacks, bug reports and coop game making!
INSTALLATION:
just copy folder in main Swat4 folder.
In SEF_FR/Extra folder there is the EXE to launch mod.
FEATURE LIST:
#### V0.65 FEATURES ####
ADDED
- Manual Low Ready system
- removed penalty for suspects escaped- Added "Pull Door" command to let player pull the door (thx Scape/S4 for the script)
- Separated Flashlight and NVG keybinds
- AI Officers now can use NVG instead of flashlights
- New keybinds to control NVG light
- Enemy suspects can now remove wedges (50% chance) and barricade just after.
- Enemies can use flashlights (chance depending on enemy skill)- Enemy pickup weapon restored (thank you EFdee)
- Check Lock can possibly return the presence of a trap... but can be a false statement! Also AI officers now report possible traps when checking the lock but... they can be wrong!
- SP/COOP Career overhaul: unlock system redone for a better career experience.
REMOVED
- Optiwand now cant mirror under the door
FIXED
- MP5A4 Holo ADS point fixed
- Adjusted some weights here and there
Manual Low Ready System:
-Mouse wheel up/down move stance from Low Ready/Ready/Aim (alternatively there is a Toggle Low Readu button)
- player speed is 1/3 more when low ready , so you can run faster now
- when near object player automatically low ready , so watch your muzzle
- it can be disabled so you can play SWAT4 like you've been doing in the last 15 years (BORING!!!!!)
Pull Door
- default key is X , it pulls the door instead of pushing it.
NVGs
- NVG and Flashlight has now 2 different keybinds
- O key and P key now can adjust light for NVG (it sucks but nothing much that i can do)
Enemies can remove wedges
- no it's not a bug
- no i wont remove it
- only High Skill enemies with 50% chance , if they are investigating a door with wedge they can remove it, open door and barricade just after.
- Optiwand cant mirror under door anymore
-no it's not a bug
-no i wont revert back
Enemies can use flashlights now!
- Check your fire!
SP/COOP Career reworked
- unlocked weapons are now talking with the weapons in the mission GUI.
unfortunately i couldnt unlock all weapons , i've chosen a list of the more interesting from the lot.
I hope SP and COOP Career enjoyers would like that!
Have fun and report bugs in #bugs-report channel on Discord server as always.
You can also check the github repository and report issues there:
Github.com
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Your work is beyond praise. This is what I wanted from the Fashion for SWAT! The only problem is the lack of pictures of new ammunition in the menu, after translating the game into Russian, but these are SEF files. Very cool.
Love the addition of an EXE to launch the mod. I play on Linux and needed to do a couple workarounds because of the batch file that was used in previous versions, this makes it loads easier.