Raising the Bar: Salvation
First Person ShooterStep closer, kin of our kin, for we have gospel to share. Having delivered the One Free Man to safety, Father Grigori, Archangel of Ravenholm, must now...
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You are 'Frost', one of the few military soldiers scattered around the country. You awake in a what seems to be an abandoned outpost, in a subway. Your squad is missing, there's only one place you can look now... Go back up to the surface, to the city that is now know as 'Section 12'. *Note* ALL current pictures and videos no longer represent S12's design as those ideas have been scrapped and we have some much better ones.
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Step closer, kin of our kin, for we have gospel to share. Having delivered the One Free Man to safety, Father Grigori, Archangel of Ravenholm, must now...
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Though amnesia style story has been done to death in clostraphobic environments it might work. Most important thing here is not weaponry, new models or textures (although they might have certain effect) but the atmosphere.
Hopefully, the story will play a big role here, if so, try feed player slowly with information about the world you created. It might be something like "Point of View" were every thought and update is expressed through text. Hell, maybe you even can pull this off by borrowing some ideas from games like "Stanley's parable" or "Dear Esther" or "Minerva: Metastasis".
"Stanley's parable" might be the finest example of basic mapping but an amazing idea behind it. Look those up for inspiration, might help you out a little.
By the way I really recommend you start using "light_spot" entities which will drastically improve map's lighting quality.
Good luck.
Moddb is a hard community to please when beginning mods. try to bring out bigger updates that people will be interested in with teasers of rooms that don't look quite so basic and bring in features that we haven't seen before if you want to survive here ;)
Good Luck buddy!
ok
are you being serious with this mod?
what do you mean?