A mod for "Star Wars: Empire At War - Forces Of Corruption" that seeks to change some fundamental aspects of how the game is played and introduces an alternate timeline to the Star Wars universe - all while attempting to retain the essence of the game loved by so many.

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Report RSS Various Mando'ade with melee weapons. (view original)
Various Mando'ade with melee weapons.
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Darth_Saber
Darth_Saber - - 917 comments

Not to be negative, but is it just me, or is the shield on unit three coming out of his body and through his left arm?

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AUS_Doug Author
AUS_Doug - - 250 comments

'Unit three'.........

You mean the unit on the far right?

He doesn't have a shield.
It's an axe.

Probably not the best angle to take that shot from, sorry about that.

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Darth_Saber
Darth_Saber - - 917 comments

Nice axe; the head reminds me a bit of the "Batman" symbol. Lol. Thanks for clearing that up for me, AUS_Doug.

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AUS_Doug Author
AUS_Doug - - 250 comments

Lol, yeah your right; that was the easiest thing to model apart from the standard wedge-shaped axe.

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Shadow0
Shadow0 - - 317 comments

They look glorious, AUS, you're gonna make more colors of them for different planets? (or not xD)

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AUS_Doug Author
AUS_Doug - - 250 comments

What I did for MandoManiac was give them all shiny, silver metal armour, where the torso and shoulder armor changed with the team colour.
I'm not sure exactly what they'll look like in my mod, or even if I'm gonna use them.
If I do use them, they'll probably replace the stock Mandolorian natives (in my story anyway), or I'll set them up as purchasable minor heroes.

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Description

One of the things I've been occupying my time with lately.
I contacted MandoManiac after I saw the pictures he posted on Filefront looking for some Mandos with melee weapons, thinking that my recent experience with transferring one unit's animations to another's mesh could be of assistance.

With a bit of tinkering and some feedback, I knocked these up for him.

In this shot I haven't edited the unit's skin at all. (Obviously)