SCRAM makes Half-Life more difficult. To balance the difficulty, SCRAM adds goals and rewards in each Half-Life map. The core Half-Life game is intact in SCRAM. You'll be late to the lab again, relive the resonance cascade, and get ahold of a trusty crowbar. You'll reminisce with soldiers as they send bullets in your general direction. You'll get to file for comp time as soon as you get back from Xen. But this time enemies are tougher. Smarter. Faster. Deadlier. To survive you might come to depend on reaching the 3 lambda nuclei scattered in each level. Find one and you might be rewarded - find two or all three and you'll definitely get a nice gift at the end of the level. Determination and exploration are key to reaching the lambda nuclei. That and being really good at jumping.

Post news Report RSS SCRAM Announced!

SCRAM Half-Life, a mod to add difficulty and freshness to the single player Half-Life game, is well into development and coming soon.

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I'm pleased to share what I've been working on lately with the Half-Life fans out there. I call it SCRAM Half-Life, and it's a new way to play through the Half-Life game while still keeping the core game intact.

SCRAM doesn't have new enemies, new weapons, or new graphics. The only new maps are the SCRAM training maps. It's purely intended to enhance the Half-Life game after all these years. I don't know about you, but I've played Half-Life more than I can count and I was looking for a way to add a little pizzazz. This is the result of that work.

In a later post, I'll go into more detail what SCRAM adds and how it adds a bit of spice to the Half-Life game. Till then, feel free to ask me any questions or make suggestions and I'll do my best to respond.

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