SCRAM makes Half-Life more difficult. To balance the difficulty, SCRAM adds goals and rewards in each Half-Life map. The core Half-Life game is intact in SCRAM. You'll be late to the lab again, relive the resonance cascade, and get ahold of a trusty crowbar. You'll reminisce with soldiers as they send bullets in your general direction. You'll get to file for comp time as soon as you get back from Xen. But this time enemies are tougher. Smarter. Faster. Deadlier. To survive you might come to depend on reaching the 3 lambda nuclei scattered in each level. Find one and you might be rewarded - find two or all three and you'll definitely get a nice gift at the end of the level. Determination and exploration are key to reaching the lambda nuclei. That and being really good at jumping.
The lovely Nightwatch textures at work.
boxy but good
Boxy? Nah, it's fine-detailed and doesn't seem to have any blandness to it whatsoever! :P
Pretty nice, any idea when you gonna this beauty ? :)
Also do you plan to add new variants of monsters ? Or add more attacks to them ? Would be cool to have some kind of fresh wind into the old hl1 monsters. I allways loved the Houndeye Eyeblast in Rocket Crowbar. It was a good idea for a additional attack. Maybe check it :)
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