The SCP-173 Mod is a mod that changes the role of the player from a D-9341 to the role of being SCP-173, the main antagonist of SCP: Containment Breach. The mod plans to add new rooms, events, mechanics, new SCPs, and NPCs.

Credits

  • slender13561 - Programming, Models, Mapping, Textures (Main leader)
  • juanjp600 - 173 Playermodel
  • ENDSHN - Programming Assistance
  • Jabka - Programming Assistance

SCP-173's wiki page:

Scp-wiki.wikidot.com

Discord Server:

Discord.gg

v0.3.1

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RSS Articles

Note: These are only a few, as there is a lot more that I can't fit into this article!

1. Dynamic GUI elements:

unknown 1

2. Interactive Highlighting

3. Reworked Class D AI and MTF AI


4. Fully operational Vents/Breakable windows (Testing Chamber 2B)

5. Operational Tesla gates

7. SCP-173-J

[Fixes]

1. Fixed Player camera locking when being contained by MTF units.

2. Fixed Camera Clipping.

As stated earlier, these are only a few of the additions/bugfixes in the mod, as there are so many more to look into, and many more to come!

Thanks for reading.

Playable 173 Mod Discord Server: Discord.gg

v0.2.0

v0.2.0

News 6 comments

Hey guys, this is a small overview of the v0.2.0 update.

News and Delay

News and Delay

News 2 comments

Hey guys, here's another article to inform all of you on the progress of the mod.

v0.1.1 Progress Update + New Additions

v0.1.1 Progress Update + New Additions

News 4 comments

Hey guys, nearing the release of the mod, I wanted to make a new article to showcase some of the new progress.

The progression of the Playable SCP-173 Mod

The progression of the Playable SCP-173 Mod

News 5 comments

This article talks about some news concerning the release, and progress of the SCP: Containment Breach - Playable SCP-173 Mod.

RSS Files
Version 0.3.1

Version 0.3.1

Full Version 38 comments

v0.3.1 of the Playable SCP-173 Mod The mod is still in development, so it may have a few bugs.

Post comment Comments  (0 - 10 of 188)
iamthejanitor
iamthejanitor - - 1 comments

where did old versions go?

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slender13561 Creator
slender13561 - - 56 comments

older versions were a bit buggy - so they have been replaced

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DaGard6573
DaGard6573 - - 37 comments

POV: Still waiting for an update

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wartundrox344
wartundrox344 - - 27 comments

cool

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Guest
Guest - - 690,359 comments

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FF009A
FF009A - - 1 comments

Reposting on an apparently new account, because my old one just doesn't exist anymore? Very cool, thank you, Mod DB.

Given it's been a year since the last apparent release of any form of update I'll offer criticism under the umbrella of a 'finished' project, as opposed to one still in development. With that said? I am frankly baffled by the seemingly universally positive feedback. It's a vaguely interesting idea, sure, but the idea is the only thing I can claim is any good with this unfortunate flop.

- 106's pocket dimension is a soft lock if you don't get lucky.
- 049's containment floor is a soft lock.
- /Sometimes/ the maintenance floor for 939 can be a soft lock with elevators simply deciding not to exist? I only had it happen once, but it was a new experience.
- The famous gas room has some potential to be a soft lock.
- The vague attempt at 'AI' seems to be no more than a script to walk from A to B, IF THAT. More often than not I just find NPCs standing in place, staring at walls.
- Line-of-sight mechanics... work? When they want to. Which is almost never. You can deliver hugs freely, for as unsatisfying as it is to do so.
- Vents function only in displaying a prompt to use them and a confusingly constant 'map' which stays the same regardless of seeds or game connection.
- Navigation is a nightmare when 70% of your screen space is dominated by a god damn danger peanut.
- Somehow there is even less sound to fill the depressing atmosphere SCP:CB offers than in the base game. No footsteps, no breath, no gasps of shock, not even 173's expected concrete grinding.
- 093 likes to phase out of existence when you try to comfort him. :( He may walk through a wall, or he may just disappear into thin air while still producing his typical wail.
- I could have beaten the base game multiple times in the time it took me to reinstall this mod several times and test varying configurations to see if /I/ was the problem.

As already mentioned above, I tried multiple times and for far too long to try and make this mod function as anything more than a headache. Two different PCs, multiple installs, different installs of SCP:CB, attempting to run the game standalone and extracted into CB's base file with and without file overwrites, different settings and resolutions, different framerate limits, the whole 9 yards. I sincerely cannot see why people sing this mod's praise, because god help me, I tried to see it. The idea is novel and fun, but the execution is heavily flawed in that development looks to have died before it ever seemingly begun. I'd offer props to the creator for keeping in contact, but words alone don't really facilitate progress. Over a year (nearly) of nothingness on this front makes me suspect nothing is going to come of this despite frequent replies to new comments.

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kv_2
kv_2 - - 87 comments

Bro laid him out

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Idk:/
Idk:/ - - 2 comments

This is actually very well made. only problem I had so far is that 173 can fall into 106's world

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