Korax' Heritage: Scattered Evil cross-breeds a 3D first person shooter with a fantasy role playing game in the world of Hexen. Some of its features:
Throughout the development of Scattered Evil, there has been steady progress replacing 2D sprites with 3D models. While the first public beta in 2012 used very few models, by the last release in 2019 the environment was nearly exclusively 3D.
Scattered Evil 2.0 takes the logical next step towards a full 3D game: NPCs and monsters. NPCs have been converted from freely available Wavefront and Blender assets, reskinned and animated by us. Some of them have also been extensively modified with equipment like weapons, cloaks and helments.
Unlike DOOM and Heretic, the Hexen community only created MD2 models for some of the monsters, so we had to start small. Building on the Ettin model by Cain that had animations for walking, attacking, standard death and xdeath (overkill), I added a damaged version missing limbs, as well as custom weapons replacing the standard mace and custom skins to make visual identification easier.
Building upon the Chaos Serpent by Slyrr that included walking, attack and standard death animations, I've added a damaged variant missing bits and pieces from horn to tail. Since there was no xdeath animation included, I let my inner child go wild, cutting up the monster in pieces and make the chunks fly everywhere (watch the severed head bounce off the floor twice before finally coming to a rest).
Instead of listening me drone on, watch the video below for a demonstration of the new models:
This release provides a major facelift for every single town.
This latest version reinvents the Journal, introduces a new feature (crafting), and adds many small quality of life improvements.
The biggest new features of this release are the high resolution HUD and fully animated 3D models for the Afrit family.
This version introduces fully animated 3D models for many monsters and NPCs.
Is this for the original Vavoom source port or for a fork of it?
It's for the original Vavoom source port by Janis Legzdinsh. We are bundling 1.34 which is not a fork, it's a rollup of all the changes committed to the master branch since 1.33.
3d models from the 90s look like crap sprites are were its at! thas way DOOM stood the test of time I'm sure it a fantastic mod but should have never went 3d. plus their are SO SO Meny sprites out ther to ues
When you say "I'm sure it a fantastic mod", does that mean you haven't actually tried it?
Can you add an option to turn off 3D models and use sprites instead?
If you mean the monster and NPC models, you can still download Scattered Evil 1.9 or earlier. If you mean all 3D models, you'll have to go back to the first beta release in 2012, available on SourceForge (it does have a few 3D models, but the vast majority of assets are sprites).
Yes my problem is with monster and NPC models, It would be nice if there was a way to switch between 3D and sprites, do I really have to use an older version of the mod?
The actor animation definitions are completely different, compare e.g. the SE 2.1 version of the afrits ( Sourceforge.net ) to the SE 1.9 version ( Sourceforge.net ).
Can you add a way for it to be compatible with delta touch?
You'll have to talk to the Delta Touch developers since they decide which source ports are included in their app and they haven't included Vavoom this far.