Korax' Heritage: Scattered Evil cross-breeds a 3D first person shooter with a fantasy role playing game in the world of Hexen. Some of its features:

  • Character advancement through experience and leveling, allowing you to customize your character through the six abilities from classic D&D.
  • A large world to explore, including over 20 dungeon maps and more than 30 towns inhabited by hundreds of unique NPCs. Travel around the world on foot, by boat or by stagecoach and learn about its geography, its history and its inhabitants.
  • A main storyline with a three stage quest that leads you from forest to desert to barrens to the Underworld in an effort to save the world from a new peril. Over a dozen side quests that reward you not just with experience but also with bulging sacks of gold, new weapons and spells. Explore ancient ruins, find legendary artifacts, rescue captives or fight alongside guards – or just go on a treasure hunt to get rich quick. Sometimes you can even take revenge on people who wronged you…
  • A complex conversation engine that can react to the player’s class, what quests you are on or have completed, what happens nearby, whether you are rich or poor. Buying limited availability items from a vendor will result in the items disappearing from the shop’s shelves before your eyes.
  • A journal tracking your progress on quests, annotations on detailed local maps, descriptions on weapons and spells you own and hints how to obtain the ones you haven’t acquired yet, a bestiary and a codex you fill by finding experts around the world who will part with valuable information if you ask them nicely.
  • All the original weapons and spells of Hexen plus 20 new ones, including berserking, shrinking monsters, exorcizing the spirits of the dead, as well as spells that can wipe out whole monster populations in the blink of an eye.
  • Over a dozen new monsters, not just variations of existing ones but also completely new ones, brandishing our custom AI allowing them to launch predictive projectile attacks, leap towards you to stop you from evading, jump up or down significant height differences to close or increase the distance from you, enrage and go berserk when severely wounded, or run away when they feel overwhelmed. Some new foes can even resurrect on death or summon clones of themselves to confuse you.
  • Even the terrain can become threatening as many of the spells/projectiles you or certain monsters cast or hurl have enough force to push someone off a bridge or into a pool of burning lava.
  • Lots of unique new artwork, not just textures and sprites but highly detailed custom portraits for important NPCs and a full score comprised of hours of music.
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Scattered Evil 2.0: Blood and Gore in the Ruins of Nisisil

Throughout the development of Scattered Evil, there has been steady progress replacing 2D sprites with 3D models. While the first public beta in 2012 used very few models, by the last release in 2019 the environment was nearly exclusively 3D.

Scattered Evil 2.0


Scattered Evil 2.0 takes the logical next step towards a full 3D game: NPCs and monsters. NPCs have been converted from freely available Wavefront and Blender assets, reskinned and animated by us. Some of them have also been extensively modified with equipment like weapons, cloaks and helments.

Scattered Evil 2.0: the mansion in Thystes Scattered Evil 2.0: Sichabroner marketplace


Unlike DOOM and Heretic, the Hexen community only created MD2 models for some of the monsters, so we had to start small. Building on the Ettin model by Cain that had animations for walking, attacking, standard death and xdeath (overkill), I added a damaged version missing limbs, as well as custom weapons replacing the standard mace and custom skins to make visual identification easier.

Scattered Evil 2.0: Ettin Slinger (damaged) Scattered Evil 2.0: Ettin Commander (damaged)


Building upon the Chaos Serpent by Slyrr that included walking, attack and standard death animations, I've added a damaged variant missing bits and pieces from horn to tail. Since there was no xdeath animation included, I let my inner child go wild, cutting up the monster in pieces and make the chunks fly everywhere (watch the severed head bounce off the floor twice before finally coming to a rest).

Scattered Evil 2.0: Chaos Serpents on the Isle of Ancient Kings Scattered Evil 2.0: Mayhem on the Isle of Ancient Kings


Instead of listening me drone on, watch the video below for a demonstration of the new models:

RSS Files
Scattered Evil 2.4

Scattered Evil 2.4

Full Version 4 comments

Several new game systems and a massive dungeon rework

Scattered Evil 2.4.2 patch

Scattered Evil 2.4.2 patch

Patch

The Scattered Evil 2.4.2 patch fixes a few minor issues and can be applied to either 2.4 or 2.4.1 installations.

Scattered Evil 2.4.1 patch

Scattered Evil 2.4.1 patch

Patch

The Scattered Evil 2.4.1 patch fixes a few minor issues.

Scattered Evil 2.3

Scattered Evil 2.3

Full Version 3 comments

This release provides a major facelift for every single town.

Scattered Evil 2.2

Scattered Evil 2.2

Full Version

This latest version reinvents the Journal, introduces a new feature (crafting), and adds many small quality of life improvements.

Scattered Evil 2.1

Scattered Evil 2.1

Full Version

The biggest new features of this release are the high resolution HUD and fully animated 3D models for the Afrit family.

Comments  (0 - 10 of 40)
Dynamo128
Dynamo128 - - 982 comments

Is this for the original Vavoom source port or for a fork of it?

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RambOrc Creator
RambOrc - - 70 comments

It's for the original Vavoom source port by Janis Legzdinsh. We are bundling 1.34 which is not a fork, it's a rollup of all the changes committed to the master branch since 1.33.

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plazma82
plazma82 - - 71 comments

3d models from the 90s look like crap sprites are were its at! thas way DOOM stood the test of time I'm sure it a fantastic mod but should have never went 3d. plus their are SO SO Meny sprites out ther to ues

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RambOrc Creator
RambOrc - - 70 comments

When you say "I'm sure it a fantastic mod", does that mean you haven't actually tried it?

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Kiamat
Kiamat - - 40 comments

Can you add an option to turn off 3D models and use sprites instead?

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RambOrc Creator
RambOrc - - 70 comments

If you mean the monster and NPC models, you can still download Scattered Evil 1.9 or earlier. If you mean all 3D models, you'll have to go back to the first beta release in 2012, available on SourceForge (it does have a few 3D models, but the vast majority of assets are sprites).

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Kiamat
Kiamat - - 40 comments

Yes my problem is with monster and NPC models, It would be nice if there was a way to switch between 3D and sprites, do I really have to use an older version of the mod?

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RambOrc Creator
RambOrc - - 70 comments

The actor animation definitions are completely different, compare e.g. the SE 2.1 version of the afrits ( Sourceforge.net ) to the SE 1.9 version ( Sourceforge.net ).

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Guest
Guest - - 699,562 comments

Can you add a way for it to be compatible with delta touch?

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RambOrc Creator
RambOrc - - 70 comments

You'll have to talk to the Delta Touch developers since they decide which source ports are included in their app and they haven't included Vavoom this far.

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Latest posts from @koraxheritage

Scattered Evil 2.2 has been released, see Koraxheritage.com for more details. T.co

Dec 27 2021

Scattered Evil 2.1 has been released, see Koraxheritage.com for more details. T.co

Jul 14 2021

Korax Mod: 20th Anniversary Edition is available now, see Koraxheritage.com for more details. T.co

Jun 14 2021

Korax Mod 5.1 has been released, see Koraxheritage.com for more details. T.co

Mar 28 2021

This year's trailer is available now at Youtu.be

Dec 30 2020

Seeing is believing! Watch the new animated 3D models in this video: Youtu.be

Nov 18 2020

Scattered Evil 2.0 released, for more information see Koraxheritage.com T.co

Nov 15 2020

Korax Mod is back! Korax Mod 5.0 is available now at Koraxheritage.com T.co

Feb 2 2020

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