This is a mod with a lot new models and textures.I am still modeling, mapping... Now I am the only one working on this mod. please ignore my bad grammar.

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Automatic Rilfe model
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cW#Ravenblood - - 6,703 comments

wow cool
should be more highres

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Kage.Ookami
Kage.Ookami - - 2,938 comments

Yea, and I don't know what's up, but it seems to have text all over it.
Passed that, I can't wait for the mod.

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RustySpannerz
RustySpannerz - - 641 comments

That means he's using XSI's mod tool. It's called a watermark.

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Kage.Ookami
Kage.Ookami - - 2,938 comments

I thought it was a watermark. I hate those things.

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Mr.Walrus
Mr.Walrus - - 5,806 comments

Once better textures are put in, itll look fantastic!

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HmTervapuro
HmTervapuro - - 532 comments

Looks nice!

If you want more detail into it, you should really consider pushing in more polygons. They´re so much cheaper than textures.

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salman44
salman44 - - 228 comments

I think it's too big.

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MagnumPI
MagnumPI - - 595 comments

It's just too close

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mathys
mathys - - 114 comments

I think this would be pretty nice for a world model...

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Dan911
Dan911 - - 333 comments

texture needs a lot of work, and model could be more detailed. Polycount?

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AmaroqDricaldari
AmaroqDricaldari - - 1,331 comments

Tip: For supurior looking Models, first make a High-Poly Model, then a LIght Map and Texture for it, and then move it to a Low-Poly Model. Why use High-Poly Models? For better looks. Why use Low-Poly Models? Those are the only models that Source supports. This is a Low Poly Model that we are all looking at.

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