SAS is a mod for the UT2004 engine. It will attempt to simulate actions by the various SAS units around the world such as the U.K. SAS, Australian SASR and New Zealand NZSAS during various conflicts they have participated in the past, present and possibly future. Teams are broken down into two sides with the SAS and Opposing Forces. Players will enter a game and choose their team, player model, weaponry and equipment before starting out. Beta 3.0 features new animations for all player models when they transition from unaim to aim mode, new running, walking and crouching animations. There's also large numbers of tweaks and polishes to existing features such as the Overtime rules for Objective and Sabotage gametypes, new maps such as Raid (OBJ), Indonesia Conflict (SAB), Hotel (OBJ) and Blackhawk (OBJ). A new body armor system so all player models can select a vest or helmet, new sound effects for most of the weapons and a number of bugfixes. Sabotage pits one team on the defensive...

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The first IR for beta 2 phase 1 of SAS is almost complete. New additions are two light machine guns, the Minimi for the SAS and the RPK-47 for OpFor, the Sabotage gametype, new player models such as the Russian Mercenary and RAF Officer and new maps to support both TDM, Sabotage and Objective gametypes.

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The first IR for beta 2 phase 1 of SAS is almost complete. New additions are two light machine guns, the Minimi for the SAS and the RPK-47 for OpFor, the Sabotage gametype, new player models such as the Russian Mercenary and RAF Officer and new maps to support both TDM, Sabotage and Objective gametypes.

Below are some of the new updates such as the new Civic Center map for TDM:

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The first Sabotage map called Marina where the SAS must destroy the main power generator and radar tracking consoles to put the facility out of comission:

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The RAF Officer and Russian Mercenary player models:

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We're also still looking for a new sound engineer, more mappers and a 2D artists. If you are interested, please contact me a therealassault9@hotmail.com and we'll take it from there. Thanks :)

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