SandPit Version 2.9 (ZIP). You have to extract it. Useful if you have WON version of HL.
SandPit Version 2.9
Extract to X:\Steam\steamapps\youraccountname\half-life\
It would be like that:
X:\Steam\steamapps\youraccountname\half-life\sandpit\
CHANGELOG:
- Added content from Half-life Multiplayer Package (team9.bsp, cannibal.mdl, skeleton.mdl).
- GlowShells are now single-player only (for now).
- Added monster_human_unarmed and gunman_cycler entities from Gunman Chronicles.
- Added command "vguimenu 0" to close menus.
- Movement is now disabled when menus are open (except tool menu).
- Fixed more monster_rosenberg speech.
- mp_equip and impulse 101 now give all weapons, not just Half-Life weapons.
- Changed the Steam icon.
- Added more spawn points to sp_sandpit and rotated spawn points away from walls.
- Added more spawn points to sp_desert and rotated spawn points away from walls.
- Added kb_def.lst so that replacing config.cfg won't remove Sandpit specific binds.
- Added monster_gonome and monster_gonome_dead from Half-Life Opposing Force.
- Added monster_alien_slave_dead from Half-Life Opposing Force.
- Added monster_zombie_soldier_dead from Half-Life Opposing Force.
- Changed monster_keller to the correct monster_wheelchair
- Added monster_tank from Gunman Chronicles
- Added pickup sounds to Opposinf Force CTF and Team Fortress Classic items.
- Added monster_allied_grunt and monster_axis_grunt, both cut from Day of Defeat.
- Added detail textures to c4a3 and c5a1
- Added hud_gunman.cfg
- Added glowshells to item_gascan and item_gastank from Gunman Chronicles.
- Added support for Day of Defeat ammo_ entities.
- Added weapon_knife from Half-Life Opposing Force.
- Added monster_penguin and weapon_penguin from Half-Life Opposing Force.
- Updated the help menu.
- Tutorial messages can now be turned off with the tutor_enable cvar.
- Added more tutorial messages.
- Changed the sounds for weapon_islave and made the scratching secondary attack.
- Added support for Opposing Force CTF spawnpoints.
- Added mapcycle-dm.txt
- Added some more models to the model menu.
- Changed prop_spawn to prop_create
- Widened and rearranged the spawn menu's buttons.
- Changed monster_hvyweapons to monster_human_assault
- Updated the manual.
how did you make em yellow? green coverd? how please tell me
Set the RGB values in Options->Multiplayer->Advanced
I've disbaled it in multiplayer at the moment though, because everyone's models would be the same colour as the server operator's.
i cant download this it shows up files evreytime i download it what do i do?