Our project started back on the 17th of November, 2007, but we've only achieved some breakthrough on the 2nd of December, then in 2008, we've finished the map itself. Since then, we've learned pretty useful things about the Renderware engine, and started ironing out the remaining texture glitches and bugs, caused by Kam's Max Script.

The main goal of our modification was to completely bring the San Andreas map to Vice City's version of the Renderware engine, after achieving this, the team started converting the vehicles, and decided to release a stunter friendly version, which mainly made for the GTAStunting.net community.

Later, we are going to offer some special features for the fans of San Andreas in Vice City, with a completely new storyline, missions and gameplay elements.

Our greets fly to:

X-Seti aka. McKay - Who helped us hacking the map limits and water tables.
Kr0Tchy - Thanks for the file storage mate! We couldn't release our modification without your help!
wantoo - Our PHP mastermind, who wrote the base code of our website.
CBool - The graphics master. He's our main designer

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Dannye's Stunter SCM for SAiVC V6.0

Dannye's Stunter SCM for SAiVC V6.0

Patch 13 comments

This is a main.scm modification for those users, who want to do nice tricks in our Total Conversion. The creator is Dannye from GTAStunting.net, so this...

San Andreas in Vice City 0.1F

San Andreas in Vice City 0.1F

Demo 39 comments

SAiVC - The Final Beta 0.1 (2008-06-16) - Added: Launcher - Added: Multiplayer - Added: 0sec lod loading - Added: Installer - Added: SA vehicles (optional...

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Coolafiq
Coolafiq

i'm also can't open it.

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MaxPayne65
MaxPayne65

Looks Like A Great Mod

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