Upgrades available to the 5th level
- Upgrade cost and time increments maintain
High ground advantage works similar to SC II
- Attackers on the high ground will not be revealed unless an air unit or a unit on the high ground spots
Peons resource collection rate decreased from 8/trip to 5/trip
- Time to gather minerals decreased
Modified Unit Types
- Small => Light
- Medium/Large => Armored - Normal Attacks do 100% to all unit types - Concussive Attacks do 100% to light, 50% to armored - Explosive Attacks do 50% to light, 100% to armored - NEW: Psionic Attacks do 100% to all unit types (Ignores armor)
- Plasma shields now take reduced damage depending on the attack type
Reworked most hotkeys for easier access on the keyboard
Terran
SCV
- Health decreased from 60 to 45
- Training time increased from 12.5s to 14s
- Supply cost decreased from 1 to 0.5
- Fusion Cutter damage upgradable with Infantry weapons - 5 +1 with each upgrade
Marine
- Health increased from 40 to 55
- Training time increased from 15s to 22s
- Gauss Rifle range increased from 4 to 4.5
Firebat
- Health increased from 50 to 80
- Unit cost increased from 50m 25g to 75m 25g
- Training time increased from 15s to 35s
- Supply cost increased from 1 to 2
- Flame Thrower damage increased from 8 +1 to 16 +2 - Cooldown increased from 22 to 24 - Splash radius increased from 15/20/25 to 20/25/30
Medic
- Name changed to Medicpod
- Ground unit that can "fly" over cliffs and other obstructions
- Health increased from 60 to 75
- Unit cost increased from 50m 25g to 100m 50g
- Training time increased from 18.75s to 30s
- Takes up 4 slots in a transport
- Can carry 2 slots
Ghost
- Health increased from 45 to 100
- Unit cost increased from 25m 75g to 75m 50g
- Training time decreased from 31.25s to 30s
- Starting sight range increased from 9 to 11
- Ocular Implants upgrade removed
- C-10 Canister Rifle name changed to C-20 Canister Rifle - Damage increased from 10 +1 to 12 +1 - Cooldown decreased from 22 to 20
Vulture
- Health increased from 80 to 100
- Base armor increased from 0 to 1
- Unit cost increased from 75m to 120m
- Training time increased from 18.75s to 25s
- Fragmentation Grenade damage increased from 20 +2 to 24 +2 - Range increased from 5 to 6
- Ion Thrusters upgrade removed
Spider Mine
- Armor upgradable with Vehicle Plating
- Sight range and Target Acquisition range increased from 3 to 4
- Damage decreased from 125 to 85 +15 - Weapon upgradable with Vehicle Weapons
- Can target air units
Siege Tank
- Health increased from 150 to 160
- Unit cost changed from 150m 100g to 125m 125g
- Training time increased from 31.25s to 35s
Siege Tank - Siege Mode
- Stat changes to Tank mode Siege Tank carries over
- Base armor increased from 1 to 2
- Arclite Shock Cannon Cooldown decreased from 75 to 72
- Minimun range increased from 2 to 3 - Maximum range maintains at 12
Goliath
- Health increased from 125 to 200
- Base armor increased from 1 to 2
- Unit cost increased from 100m 50g to 200m 150g
- Training time increased from 25s to 40s
- Twin Autocannons damage increased from 12 +1 to 20 +4
- Hellfire Missile Pack damage increased from 20 +4 to 28 +4 - Range increased from 5 to 6
Wraith
- Health increased from 120 to 150
- Base armor increased from 0 to 1
- Training time increased from 37.5s to 40s
- Burst Lasers renames to Rapidfire Laser Batteryy - Damage increased from 8 to 16 - Cooldown decreased from 30 to 15 - Does splash to ground units - Behaves similar to the Valkyrie's Halo Rockets - Splash radius set to 32/32/32
- Air attack removed
Dropship
- Control Tower requirement removed
- Base armor increased from 1 to 2
- Unit cost increased from 100m 100g to 150m 100g
- Training time increased from 31.25s to 35s
Science Vessel
- Science Facility requirement removed
- Health increased from 200 to 225
- Base armor increased from 1 to 2
- Unit cost decreased from 100m 225g to 100m 175g
- Training time decreased from 50s to 45s
- Supply cost increased from 2 to 3
Valkyrie
- Armory requirement removed
- Unit cost decreased from 250m 125g to 175m 150g
- Training tine increased from 37.5s to 50s
- Air attack changed to N-60 Gemini Missiles - Damage increased from 12+1 x8 to 28 +4 - Range increased from 5 to 6 - Splash radius decreased from 5/50/100 to 10/15/25 - Cooldown increased to 22
Battlecruiser
- Health increased from 500 to 600
- Training time decreased from 100s to 80s
- ATS Laser Battery damage decreased from 25 +3 to 15 +3
- Cooldown decreased from 30 to 12
- Range increased from 6 to 7
- ATA Laser Battery damage decreased from 25 +3 to 20 +2 Cooldown decreased from 30 to 16 Range increased from 6 to 7
Drone
- Training time increased from 12.5 to 14
- Supply cost decreased from 1 to 0.5
- Spines upgradable with Zerg Missile Attacks - 5 +1 with each upgrade
Zergling
- Training time increased from 17.5s to 19s
Hydralisk
- Needle Spines range increased from 4 to 5 - Grooved Spines upgrade removed
Lurker
- Health decreased from 125 to 120
- Cost decreased from 50m 100g to 25m 75g
- Morphing time decreased from 25s to 20s
Lurker Egg
- Renamed to Hydralisk Egg
- Health decreased from 200 to 150
- Base armor decreased from 10 to 5
Mutalisk
- Health increased from 120 to 150
- Morphing time increased from 25s to 35s
- Glave Wurm range increased from 3 to 4
Cocoon
- Renamed to Mutalisk Cocoon
- Health decreased from 200 to 150
- Base armor increased from 0 to 3
Devourer
- Requires only Spire
- Health decreased from 250 to 200
- Unit cost decreased from 150m 50g to 50m 25g
- Morphing time decreased from 25s to 12s
- Weapon reworked - Renamed from Corrosive Acid to Corrosive Venom - Graphics changed - Damage decreased from 25 +2 to 20 +2 - Cooldown decreased from 100 to 45 - Deals splash damage - Splash radius 10/20/30
Guardian
- Health increased from 150 to 200
- Unit cost increased from 50m 100g to 150m 100g
Scourge
- Scourge have been removed from the game
Queen
- Base armor increased from 0 to 1
- Unit cost decreased from 100m 150g to 125m 75g
- Training time increased from 31.25s to 35s
Defiler
- Defilers have been removed from the game
Ultralisk
- Cost increased from 200m 200g to 300m 250g
- Morphing time increased from 37.5s to 45s
- Kaiser Blades damage increased from 20 +3 to 30 +3
Probe
- Training time increased from 12.5s to 14s
- Supply Cost decreased from 1 to 0.5
- Particle Beam upgradable with Ground Weapons - 5 +1 with each upgrade
Zealot
- Shields/Health decreased from 80/80 to 100/50
Dragoon
- Training time increased from 25s to 30s
High Templar
- Training time increased from 31.25s to 35s
- Acquires weapon - Psi Assault - Damage: 15 +1 Concussive, CD=30 - Range: 3
Dark Templar
- Shields/Health increased from 40/80 to 60/80
- Training time increased from 31.25s to 35s
Archon
- Shields/Health decreased from 350/10 to 250/10
- Base armor increased from 0 to 1
- Training time decreased from 12.5s to 10s
- Psionic Shockwave damage increased from 30 +3 Normal to 40 +4 Concussive - Splash radius increased from 3/15/30 to 5/15/30 - Cooldown increased from 20 to 36
Dark Archon
- Dark Archons have been removed from the game - Dark Templar merge into a regular Archon
Shuttle
- Shields/Health increased from 60/80 to 100/150
- Training time increased from 37.5s to 40s
Observer
- Shields/Health increased from 20/40 to 40/20
- Training time increased from 25s to 30s
Reaver
- Shields/Health increased from 80/100 to 100/100
- Base armor increased from 0 to 1
- Training time increased from 43.75s to 45s
Scout
- Base Armor increased from 0 to 1
- Unit cost decreased from 275m 125g to 200m 150g
- Training time decreased from 50s to 45s
- Dual Photon Blasters - Damage increased from 8 +1 to 12 +1
- Anti-matter Missiles - Range increased from 4 to 5
Corsair
- Shields/Health increased from 80/100 to 100/100
- Unit cost modified from 150m 100g to 100m 150g
- Training time increased from 25s to 35s
- Neutron Flare damage increased from 5 to 15 - Cooldown increased from 8 to 15 - Range increased from 5 to 6 - Damage type changed from Explosive to Normal - Splash Radius increased from 5/50/100 to 10/50/100
Carrier
- Shields/Health increased from 150/300 to 300/250
- Base armor decreased from 4 to 3
- Unit cost decreased from 350m 250g to 300m 200g
- Training time decreased from 87.5s to 70s
- Pulse Cannon damage increased from 6 to 7
Arbiter
- Energy removed
- Shields/Health decreased from 150/200 to 150/100
- Unit cost increased from 100/350 to 250/200
- Training time increased from 100s to 70s
- Phase Disruptor Cannon - Damage increased from 10 +1 Explosive to 25 +2 Psionic - Cooldown decreased from 45 to 30
I am loving the Terran changes. :) Especially to the Battlecruiser. :D Amazing.