Rule 12 is a post-nuked total conversion for Morrowind. It is currently is the middle stages of development. Set in a post-nuclear-war era, full of irradiated grit and grime, Rule 12 is designed to be a true RPG, filled with all kinds of people and places. The world spans many areas, including a bomb crater, multiple cities and bases, and the Badlands, a jagged expanse of inhospitable terrain left to the toughest, roughest characters in the country. Rule 12 is built on the Morrowind engine, but some major mechanics are changed. Characters have abilities, which can be learned and trained in, and allow special actions. Inventory is limited both by weight of items and by limits on the number of each type, affected by stats (eg, a weak character can only carry one rifle and one pistol, a strong character could have two of each). Unfortunately, due to attempts at realism, this mod isn't for the young'uns.

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pk_peachykeen Creator
pk_peachykeen - - 24 comments

I'd like to note (as speaker already pointed out), that while the city is slightly inspired by this Midgar place, that's only the layout. Everything else is completely original, and custom made by us.

We're avoiding all possible copyright problems and such.
Jus' wanted to clear that up.

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Description

This is a map concept design of Concen, yes its based of midgar from ff7 but thats just the layout everything else will be totally redesigned. the center will be a huge tower with thick power cables running off to all the smaller towers were the reactors were, then the city will be layed out in each sector. and the old city ruins will be underneath were the slums are, this will consist of trashed buildings broken highways, burnt out wrecks and industrial mess. the city is built to house millions of people if there were that many left that is