This archive will replace the player model, some weapons and various other parts of the Rivensin mod with the Doom Marine. Updated 02.25.20
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DOOM MARINE ADD ON PACK FOR SCARLET RIVENSIN: THE RUINER
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Author: Revility
Released: 12.16.18
Compatible with Rivensin build 0.9.80
Rivensin websites:
Moddb.com
Rivensin.com
Rivensin.tumblr.com
Rivensin Source code:
Github.com
Dhewm3 website:
Dhewm3.org
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Updated 2.25.2020
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+Fixed in game gui combo listing referring to Ruin Blade instead of Gauntlet
+modified Ruinbow Textures: removed gothic designs, removed blue ember fx when in explosive arrows are equipped.
+Ruin Bow explosive arrows now have a plasma grenade attached to the tip.
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Updated 02.11.20
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+Fixed chainsaw gauntlet attack sound looping when doing a roundhouse kick.
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CONTENTS:
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This archive will replace the player model, some weapons and various other parts of the Rivensin mod with the Doom Marine.
For the most part the Doom Marine behaves the same as Scarlet does. A few of his weapons have been changed.
+The Doom marine uses a Chainsaw gauntlet instead of a sword. It is shorter in range, but more powerful than Scarlet's sword.
+The Pyrokinetics Spell has been replaced with a flame thrower. It functions very similar. Ammo pick ups for it have also been added to replace anima orbs.
+The Levitation spell has been replaced with an updated Grabber. The Grabber functions just like the Levitation, which was a bit different than ROE's grabber. New effects, updated pick up model, tweaked world model and updated textures have been added.
+The Telikinetic Shield has been replaced with a Plasma shield. It functions exactly the same. The only difference comes from recharging it. The Plasma shield regenerates faster. Enemies no longer drop essence to recharge the shield for the Doom marine.
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INSTALL INSCRUCTIONS:
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Simply drag and drop or copy and paste the pakdoom.pk4 file to your Rivensin install folder. If you no longer want to use the pack, just delete the pakdoom.pk4 file.
does this work with perfected doom 3
no due to the amount of changes of changes in the player's script, def and animations. The model could easily be ported if needed.
how can I port the model into perfected doom 3
Sorry for the late reply... just noticed this comment. Your best bet is to pull the model assets from hardqore 2 & then add in the updated textures from the Rivensin version. This is because the head model is apart of the same mesh for the body unlike doom3’s player model. This was done due to the full body animation systems in Rivensin.
dude you just solved my problem for the helment addon Ive been working on.Thank you
ok which assets do I need to use cause I want to make this work with cutscenes but everytime the cutscenes that have the player have armor the helmet disapears
So what’s updated???
+Fixed in game gui combo listing referring to Ruin Blade instead of Gauntlet
+modified Ruinbow Textures: removed gothic designs, removed blue ember fx when in explosive arrows are equipped.
+Ruin Bow explosive arrows now have a plasma grenade attached to the tip.
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Updated 02.11.20
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+Fixed chainsaw gauntlet attack sound looping when doing a roundhouse kick.