Room Escape is a puzzle mod, where the player tries to escape different themed rooms.

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Submarine Room Background Map
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Master_Of_Hiddenry Creator
Master_Of_Hiddenry May 29 2011, 2:39am says:


+3 votes   reply to comment
Tracha May 29 2011, 5:55am buried:


That doors isn't fitting. Maybe something more metalic?

-5 votes     reply to comment
zonbie Author
zonbie May 29 2011, 12:34pm replied:

Perhaps you missed the mystical white door in the middle of our logo?

+7 votes   reply to comment
Null-Entity May 29 2011, 6:39am says:

Great but would agree about the door, something with a sliding bolt on a metal door or a strong steel frame built into the wall ?

+1 vote     reply to comment
DrHammer May 29 2011, 9:06am says:

I like the fact the door is not consistent with the rest of the theme. It's more surreal this way.

+4 votes     reply to comment
BenQ3000 May 29 2011, 9:48am replied:

I totally agree with DrHammer, it gives the room an amazing touch.
Yet.... "[work in progress - subject to change]"

+1 vote     reply to comment
explorer7 May 29 2011, 1:50pm replied:

dont worry, its gonna stay like that.

+1 vote     reply to comment
SteveZombie May 29 2011, 12:26pm replied:

I agree here, plus I think it depends on actual context. We are getting none of that just looking at an image so we can't really criticise in this way.

+1 vote     reply to comment
Aquilia May 29 2011, 9:52am says:

Looks awesome :D

+1 vote     reply to comment
flippedoutkyrii Jun 1 2011, 1:13pm says:

I remember playing a mod before about escaping different rooms a year or 2 ago.

I hope this one is just as fun, if not more :)

+1 vote     reply to comment
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Submarine Room Background Map
[work in progress - subject to change]

Hello, friends. We follow our long hiatus with some great news. We have made great strides in the last few weeks. We have finally obtained a programmer, who has revitalized the mod's development. We now have a fully functional mod directory and a custom code base. We are working on implementing some of the VDC-provided code fixes for env_projectedtexture, as well as repairing our flawed inventory system.

Look for more news from Room Escape in the near future.

(And don't worry, folks. There are more rooms than the Submarine Room. We just don't want to spoil them for you. Have you ever felt the joy of discovery?)

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May 29th, 2011
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