Roma Surrectum 2 is a full conversion mod to Rome Total war 1.5 and the predecessor to the original Roma Surrectum mod featuring unique Roman legions, new factions, units and a stunning high detailed map. Roma Surrectum 2 is developed for Rome Total war, but it will also run on both of it's expansions, Barbarian invasion and Alexander.

Post download Report content Roma Surrectum 2.6 patch
Sep 17th, 2013
99.85mb (104,701,399 bytes)
34,132 (9 today)
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We are proud to announce the release of the 2.6 patch for Roma Surrectum! This patch contains many bugfixes and improvements.

Installation instructions :
-You need a clean RS 2.5 install, either 2.0 + 2.5 patch, or the 2.5 installer. You should be able to install the 2.6 patch over your current install, but if you encounter any issue, please attempt a clean install.
-Download and extract the 2.6 patch.
-Open the patch, and go the directory where you can see several folders, including "data" and "Play_***" folders.
-Copy everything (ctrl-a then ctrl-c)
-Open your RS 2.5 install folder, and go to the directory with "data" and "Play_***" folders, as well as the game exe(s).
-Paste everything (ctrl-v). When asked to merge folders, answer yes; when asked to overwrite files, answer yes.
-You now have a functional RS 2.6 install!

Please note that this patch is NOT save-compatible.

Additional notes and known issues :
-For Steam users having a "failed to find steam" issue, copying the steam.dll file found inside the steam folder to the rome folder seems to fix this.
Solution courtesy of patriots190.
-The pontus 0 turn campaign starts a Belgae campaign, a fix will be released as soon as possible.
-Some EDU found in IMPORTANT_STUFF have been deprecated, and will results in an error.

Bugfixes and improvements :
Fixes/Updates in 2.6

  1. ALL faction class triggers are now fixed and working as they should, thanks to 'ur-Lord Tedric' who pointed out that they were NOT working at my dismay.
  2. The Celtic hillfort has been fixed....well, the pathfinding, anyway, is a ton better as units can no longer approach and get caught on the walls.
  3. The 'Economic' trait and faction leader standing traits and associated traits have been reworked some, and are working much better. Descriptions have been changed, and they make more sense now.
  4. Fixed issue where a Roman Rebel army continuously spawns near Capua. It was a script error that left the army spawning all the time.
  5. The trait that prepares Roman Governors for rebellion has been unhidden, and what is going to happen is now explained in full detail. It sorta gives the whole deal away, but there was too much confusion over what was happening without this.
  6. Loyalty and how it is 'dished out' (or not) has been changed. Now, Senators who approve of the FL will have increased Loyalty, or if they disapprove, they will lose loyalty. Loyalty was also removed from a number of traits where it just didn't necessarily make sense to give out disloyalty or loyalty bonuses. Also, setting taxes to Very High will eventually incur the wrath of the people, and your Governor will start losing loyalty. It will be ok for a few turn to gain some extra cash if need be, but after that the piper comes for his pay.
  7. Roman military ranks have been gone over extensively (still working on this to see that all is well), with many corrections and fixes. Tribunes should now become Legates after the Reforms (if they are Patricians), or progress in the Equestrian military or civilian careers as they should. A new trait: 'Roman Cavalry Decurion' has been added for Equestrians, who then progress to Tribunes before the reforms.
    Many other fixes to Roman military leadership being tested and watched.
  8. Roman cavalry has been reworked in light of some new research and ideas\input. Rome will no longer have access to the Campanian Cavalry in Capua. The reason being that the Capuan revolt happens very quickly, and historically, the Romans crushed this revolt and wiped out or enslaved the Capuans. The Capuan Campanian cavalry would then no longer exist, so it's silly for the Romans to be able to recruit them. The unit 'Latin Medium Cavalry' has also been changed and redefined as Roman Equite this time in history reflecting that the Equestrian Class...or Roman Knights, had been nearly wiped out in the 2nd Punic War. So the unit will be recruitable ONLY in Rome, and cost an arm and two legs. The 'normal' Roman Equite has also been changed to reflect that these men are now 'The First Class of Commoners'....Roman citizens who have volunteered to serve as cavalry because it is more prestigious than serving in the infantry. This more historically represents them. The Romans will have access to Gallic Cavalry in northern Italy as a supplement to their own, and to a new unit that replaces the redundant 'Praetorian Prefect', called 'Allied Germanic Cavalry', in regions on the other side of the Alps. The cost of all Roman cavalry has also been doubled or more.
  9. At present, it seems that the various map CTD's we were having have been fixed, but I have asked a player who is having issues with CTD's during battles to test something for me to see if it is related to this phenomenon that was not present in RS2.1a. (This problem was found and fixed.)
  10. Fixed an issue reported in the Forum...but whose cause escaped me until 'ur-Lord Tedric' pointed it out. The top level bonus description for the Economic balance trait was using the first level description by mistake...therefore incorrectly reporting that that your economy sucked.
  11. Fixed an issue where all Spartan characters go through the Agoge and pass. Thanks to 'Lostsoul' who sent me triggers that fixed this.
  12. Added an alternate 'ambush' formation to the formations_ai file alternates for Alex. Fixes CTD in Alex when an army is ambushed.. Thank you 'Resef' for posting this fix.
  13. Weakened the indestructible elephants.
  14. Fixed a wrong settlement name in all of the scripts, thanks to Paedric for spotting it..
  15. Fixed issue with ships and fleets not being able to combine. Thanks Chernish for persisting and testing the fix.
  16. Fixed backwards and otherwise mixed up 'construction' bonuses in EDCT and EDA.
  17. Fixed issue where Barbs and Nomads couldn't build last two levels of temples, and added weapons bonuses to 'pantheon' level of the Battle temples.
  18. Revamped the economy for all campaigns.
  19. Fixed historical event where Vesuvius erupts at the wrong time.
  20. A number of new 'event pictures' for all cultures, updated using RS2 units. How many of them is up to 'RomanHeart', who is making them.
  21. Roman Leadership has been gone over with a fine-tooth comb and works great now. A few new traits, and many, many adjustments.
  22. Continuous second rebellion has been fixed.
  23. Added loyalty to the Seleucid campaign.
  24. Fixed a number of trait triggers that weren't working correctly.
  25. Added a 'UnitSize' trait, triggers and scripting so that population is adjuested properly according what setting you are playing.
  26. All one-turn campaigns have been meticulously gone over and adjusted for playability, and 0-turn campaigns adjusted to help control the number of armies and battles.
  27. Unit stats have been redone completely.
  28. Changed the way Roman reforms occur. You start out with Polybians. When the Marian Reforms occur, the Polybians disappear and are replaced by Roman Legionaries....the First Cohort is given a Legion name according to historical evidence (in Italy), and according to region elsewhere. (The BI Legion naming system.) When you build the Roman Fortress, the first of named and numbered Legions appear in THAT barracks, replacing the Generic Legionaries.....but the Generic Roman Legionary will still be available elsewhere. You could play the rest of the game this way if you wished. But if you build the Circus Maximus' in Rome, the script will build a building called 'augustan_reforms' that will make the Imperial Legions appear, and all Roman Auxiliary units. The Generic Legions will disappear from all barracks.
  29. And, there have been numerous other small fixes here and there as people have reported them. So I'm hoping the next release will have a clean bill of non-CTD health, and please 'most' people. But it will not be save game compatible, so I'm waiting for the rest of this stuff to be fixed.
  30. Battlemap terrain and lighting improvements.
  31. Non-Roman one turn campaigns made significantly more challenging and individualised for each faction by creation of scripted buildings at the campaign start.
  32. "Survival script\" to encourage a more balanced strategy map.
Preview Image
Roma Surrectum 2.6 patch
Post comment Comments
karasis Sep 18 2013 says:

Im sure this mod better than rome 2

+26 votes     reply to comment
Mennano Sep 18 2013 buried:


Rome 2 isn't bad, it's just the people with crappy computers that complain. My computer got a 3.7 GHz proccessor and 8 GB RAM. I don't complain at all ;)

-33 votes     reply to comment
Vastator Sep 18 2013 replied:

"WTF" AI and diplomacy, awful performance (low and high end PCs), streamlined gameplay, broken features, no formations and blobs, horrific pathfinding, UI, broken naval battles, magic abilities, lack of 2d art and of cutscenes videos and so on.

Yeah, it's not so bad. It's due to crappy computer owners(and let's not talk about the FALSE system requirements...)

+25 votes     reply to comment
Sebestyen Sep 18 2013 replied:

Not bad from a bosanac.

0 votes     reply to comment
Mennano Sep 19 2013 buried:



-7 votes     reply to comment
Karion Sep 18 2013 replied:

I have a ''crappy'' pc and i can play it at high with no problem, the problems with rome 2 come to the things vastator already said, i mean come on i had to restart a roman campaign cause my ships bugged and kept stuck with each other

+6 votes     reply to comment
scandaldog Sep 19 2013 buried:


who cares what you have?

-10 votes     reply to comment
Knez Oct 1 2013 replied:

So what?My pc have 512 mb ram nad 96mb video

+3 votes     reply to comment
Mennano Oct 5 2013 buried:


Shut up knez.

-14 votes     reply to comment
Knez Oct 7 2013 replied:

Shut up???
I think that you need to shut up !!

+7 votes     reply to comment
TheTarman Nov 20 2013 replied:

I Think that I need to shut up!!

+2 votes     reply to comment
Knez Nov 21 2013 replied:

ok,now calm down xd

+1 vote     reply to comment
xxsanadaxx Nov 20 2013 replied:

A great computer can't save a bad game. Sorry.

+6 votes     reply to comment
Guest Dec 30 2013 replied:

go listen to angry joe

+1 vote     reply to comment
Sebestyen Mar 15 2014 replied:

Ti dodos bosanac imas takvu kompjuter a ja ko zivim u Vojvodinu nemam takvih MURS sram da te buda da lazes!

0 votes     reply to comment
Mennano Mar 17 2014 replied:

sta lazem? Ha? Ti si ljut sto ja imam a ti nemas, jedi govna.

-2 votes     reply to comment
Guest Apr 19 2014 replied:

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ZZ_Manu_ZZ Jan 22 2015 replied:

try Europa Barbarorum

+2 votes     reply to comment
Karion Sep 18 2013 says:

Thank you!!

0 votes     reply to comment
Guest Sep 20 2013 says:

i have download the patch 2.6 but when i try to extract come some errors...i open the extracted file and the most folders are empty....then i have run the game and i cant start the campaign....can someone help me!!!

+3 votes     reply to comment
DonVinci500 Sep 29 2013 replied:

Use 7zip for extraction :D

+4 votes     reply to comment
sebasx Sep 20 2013 says:

hi i download the patch but I jump error when trying to extract. I can do?

+2 votes     reply to comment
Ta55aDaR Sep 22 2013 says:

This archive is BROKEN... pls reseed...

-1 votes     reply to comment
Guest Nov 24 2013 replied:

you need 7zip to extract

+3 votes     reply to comment
Guest Sep 24 2013 says:

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caksz Sep 24 2013 says:

Broken , get the patch off twcenter

-1 votes     reply to comment
Knez Oct 26 2013 says:

Use 7zip for extract

+2 votes     reply to comment
Guest Nov 3 2013 says:

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MarcusMaxs Nov 8 2013 says:

Lets hope this patch fixes the problem were if i press Play in the launcher it does not launch and can't be closed

-1 votes     reply to comment
enessl Dec 29 2013 says:

You ******* shut up Vastator

-1 votes     reply to comment
stuka87 Jan 19 2014 says:

the surrectum could work more cities with a map full extension by adding the map of China to the east of Japan and the entire world would be americas working civilizaçõesda new era as the empire mingi as unknown barbarian kingdoms that Alexander the grandre faced in india also when the campaign began in Rome could well be the beginning of the time when Camilo Breno chief of the Gauls defeated the legions of Rome in batalhia Allia and sacked Rome also can not forget the 1st military reform that was hastarios camille princes and triarii ; it is noteworthy that with the release of Rome 2 Total war the surrectum which is the most evolved mod could work naval battles in the battle map in the seas not to mention the increased texturing towns each with its own culture and engineering CIBIL example for cities of rome the east and logical cartago that would be more and more developed cities with a population rate of almost 1 million inhabitants cities of europe example Gauls had various levels of walls Chagar up on top of the city but is obivio and it surrectum erred ugly with the city in the hands of the Romans even though the Roman cities of CIBIL engineering is just one big mega murtalha is noteworthy that these cities in northern Europe with over 3 defensive walls remained so even in standard engineering barbara only a little more evolved constructs with small forts and castles is little wonder that the average age most castles of europe got papal barbar - Roman origin in its construction

-1 votes     reply to comment
TheTarman Jun 25 2014 replied:

My eyes are bleeding now.

+5 votes     reply to comment
XtremeRoflcopter Jun 1 2014 says:

I play this because I know I can't run Rome 2 because of the graphics demands, plus this looks just as beautiful and I don't have to deal with as many retarded bugs as Rome 2 had at launch.

+3 votes     reply to comment
willychong8921 Oct 25 2014 says:

I returned to this after giving Rome 2 many chances, its graphic requirement is just...... too demanding that I literally feel i need to melt my laptop while playing this on the highest settings give smooth framerates, superb texture and model quality and so far BUG FREE!(Play a lot already, still not met those errors....)

Rome 2 Emperor Edition is not as impressive as Shogun 2, but holy crap the requirement suddenly spikes out of control. Like Company of Heroes 2, they poorly optimized their games, I wish they could just do it..... but so far I met plenty of disappointment so far........

+1 vote     reply to comment
Mr_Nygren Nov 3 2014 says:

Did not work after the patch.. And i have a steam version..

It only attempts to start the original alexander and BI if i click play game..

+2 votes     reply to comment
IGotToGetAGrip Apr 5 2015 replied:

I upvoted because I have the same problem and I want them to make some sort of 2.7. However the problem is that the steam version is V1.5.1

+1 vote     reply to comment
Ricardoo78 Jan 25 2015 says:

Cómo descargo el parche? dónde le doy click? Por favor no logro bajarlo.

+1 vote     reply to comment
Guest Jul 1 2015 replied:

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Guest Aug 13 2015 says:

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GameFrog Aug 15 2015 replied:

They are working in Roma Surrectum 3 right now. Updates are shown in total war centre.

+1 vote     reply to comment
shinkoyou Sep 23 2015 says:

dose this mod not work with the steam version any more ? i use to play it before and i reinstalled it yesterday but when every i try to start a campaign it just crashes to desktop during the loading screen

+1 vote     reply to comment
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